vkd3d/libs/vkd3d-shader
Giovanni Mascellani dd0ed989a1 vkd3d-shader/d3dbc: Normalise I/O register write masks when not disassembling.
Sometimes SM1-3 shaders contain write masks that exceed the
signature element masks. That happens because SM1-3 shaders do not
have a concept of signature and signature masks, and OTOH aren't
always able to express any given write mask.

In VSIR we don't want to deal with I/O register masks exceeding the
corresponding signature element mask or usage mask, because, for
instance, for higher shader models it can complicate dealing with
DCL_INDEX_RANGE. In order to have uniform rules for all shader
models we normalise masks coming from SM1-3 shaders.

We don't do that normalisation when disassembling, in order to
preserve the expected output.
2024-12-12 17:21:49 +01:00
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