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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
dxbc.c
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vkd3d-shader/hlsl: Write empty SM4 shaders.
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2021-08-19 20:42:04 +02:00 |
glsl.c
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vkd3d-shader/glsl: Implement VKD3DSIH_DCL_OUTPUT.
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2021-08-19 20:42:56 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
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2021-08-27 21:20:04 +02:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
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2021-08-16 18:40:59 +02:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: Write SM4 addition instructions.
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2021-08-27 21:20:18 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Cleanup HLSL context during error path.
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2021-08-31 10:56:05 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction.
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2021-08-23 20:51:01 +02:00 |
hlsl.l
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vkd3d-shader: Introduce HLSL allocation helpers.
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2021-05-31 17:43:54 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Simplify expr_common_base_type.
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2021-08-27 21:20:47 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
sm4.h
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vkd3d-shader/hlsl: Write an empty SHDR section.
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2021-08-19 20:42:08 +02:00 |
spirv.c
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vkd3d-shader: Implement UTOD instruction.
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2021-08-12 17:44:36 +02:00 |
trace.c
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vkd3d-shader: Use vkd3d_swizzle_get_component() in shader_dump_src_param().
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2021-08-31 10:56:18 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader/glsl: Implement VKD3DSIH_RET.
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2021-08-19 20:42:53 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/glsl: Implement VKD3DSIH_RET.
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2021-08-19 20:42:53 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |