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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
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2021-10-06 18:35:44 +02:00 |
dxbc.c
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vkd3d-shader/spirv: Implement support for stencil export.
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2021-10-18 18:37:00 +02:00 |
glsl.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Parse the Sample() method.
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2021-11-08 11:44:30 +01:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().
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2021-11-10 21:39:09 +01:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: Write SM4 sampler declarations.
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2021-11-10 21:39:12 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Align conditionals and loops in the IR dump.
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2021-11-08 11:44:52 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Parse the Sample() method.
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2021-11-08 11:44:30 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Lex the SamplerState keyword.
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2021-11-08 11:44:27 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Fix a typo in an error message.
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2021-11-08 11:44:55 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
sm4.h
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vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
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2021-11-08 11:43:58 +01:00 |
spirv.c
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vkd3d-shader/spirv: Ignore break instructions outside active blocks.
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2021-11-08 22:39:55 +01:00 |
trace.c
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vkd3d-shader/spirv: Implement support for stencil export.
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2021-10-18 18:37:00 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
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2021-11-08 22:39:51 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/spirv: Implement support for stencil export.
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2021-10-18 18:37:00 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |