vkd3d/libs/vkd3d-shader
2023-11-09 21:15:40 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/spirv: Introduce integer width cast instructions. 2023-11-09 21:14:32 +01:00
d3dbc.c vkd3d-shader/hlsl: Implement ternary operator for SM1. 2023-11-08 22:49:31 +01:00
dxbc.c vkd3d-shader/dxil: Read the DXIL input and output signatures. 2023-10-16 22:36:29 +02:00
dxil.c vkd3d-shader/dxil: Do not use COLOROUT for PS outputs. 2023-11-09 21:14:49 +01:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Store function overloads in a list. 2023-11-09 21:15:11 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches(). 2023-11-09 21:15:21 +01:00
hlsl.h vkd3d-shader/hlsl: Store function overloads in a list. 2023-11-09 21:15:11 +01:00
hlsl.l vkd3d-shader/hlsl: Sort keywords. 2023-11-06 23:09:20 +01:00
hlsl.y vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions. 2023-11-09 21:15:17 +01:00
ir.c vkd3d-shader/ir: Validate the TEMP register indices in each HS phase. 2023-11-09 21:15:40 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Remove no longer used private_output_variable_array_idx array. 2023-11-09 21:15:01 +01:00
tpf.c vkd3d-shader/tpf: Add support for ceil(). 2023-11-08 22:49:38 +01:00
vkd3d_shader_main.c vkd3d-shader: Dump shaders as soon as possible. 2023-11-02 18:22:26 +01:00
vkd3d_shader_private.h vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST. 2023-11-09 21:14:52 +01:00
vkd3d_shader.map vkd3d-shader: Export vkd3d_shader_build_varying_map. 2023-09-19 21:30:35 +02:00