vkd3d/libs/vkd3d-shader
Henri Verbeet 8313225cc6 vkd3d-shader: Keep track of declared SPIR-V input components.
In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:54 +01:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure. 2020-12-15 22:19:32 +01:00
hlsl.c vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx. 2021-02-12 21:01:40 +01:00
hlsl.h vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx. 2021-02-12 21:01:40 +01:00
hlsl.l vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx. 2021-02-12 21:01:40 +01:00
hlsl.y vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx. 2021-02-12 21:01:40 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
spirv.c vkd3d-shader: Keep track of declared SPIR-V input components. 2021-02-12 21:01:54 +01:00
trace.c vkd3d-shader: Implement global resource memory barriers. 2021-02-04 22:32:42 +01:00
vkd3d_shader_main.c vkd3d-shader: Import the HLSL compiler from Wine. 2021-01-29 20:54:19 +01:00
vkd3d_shader_private.h vkd3d-shader: Implement global resource memory barriers. 2021-02-04 22:32:42 +01:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00