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In particular, a shader may declare e.g. v6.x to refer to an output from the previous stage, and v6.y to refer to a builtin, or the other way around. At the same time, different hull shader phases may redeclare the same register. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>