vkd3d/libs/vkd3d-shader
Henri Verbeet 790ab754d5 vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
As pointed out by Giovanni Mascellani, modular subtraction doesn't produce a
total order; in particular, it's not transitive. The nature of the types being
compared here makes it unlikely this will be an issue in practice, but it's
both fragile and setting a poor example.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:24 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader: Remove duplicate initialization. 2021-12-16 11:43:52 +01:00
dxbc.c vkd3d-shader/sm4: Skip non-color outputs in shader output mapping. 2022-02-14 21:02:01 +01:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Respect the requested target type. 2022-02-28 22:23:13 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Cover all numeric types in constant folding operations. 2022-02-17 21:19:10 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions. 2021-12-16 11:41:45 +01:00
hlsl_sm4.c vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions. 2022-02-14 21:02:18 +01:00
hlsl.c vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types(). 2022-02-28 22:23:24 +01:00
hlsl.h vkd3d-shader/hlsl: Respect the requested target type. 2022-02-28 22:23:13 +01:00
hlsl.l vkd3d-shader/hlsl: Fix floating point literals matching. 2022-02-17 21:21:35 +01:00
hlsl.y vkd3d-shader/hlsl: Parse bitwise OR. 2022-02-14 21:02:27 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Undefine ERROR to avoid a compiler warning on Windows. 2022-02-08 18:59:47 +01:00
preproc.y vkd3d-shader: Define S_ISREG if necessary for the Windows build. 2022-02-08 18:59:44 +01:00
sm4.h vkd3d-shader: Add tiled resource opcode definitions. 2022-01-06 11:33:34 +01:00
spirv.c vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used. 2022-01-18 09:22:51 +01:00
trace.c vkd3d-shader: Trace tiled resource opcodes. 2022-01-13 17:20:44 +01:00
vkd3d_shader_main.c vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration(). 2022-02-28 22:23:22 +01:00
vkd3d_shader_private.h vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type(). 2022-02-28 22:23:18 +01:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00