..
private
vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
2022-02-28 22:23:24 +01:00
.gitignore
vkd3d-shader: Write the SM1 constant table.
2021-04-20 18:27:09 +02:00
vkd3d_d3d9types.h
vkd3d-shader: Write SM1 store instructions.
2021-05-14 21:02:15 +02:00
vkd3d_d3d12.idl
tests: Add tests for output merger logic ops.
2021-10-18 18:36:55 +02:00
vkd3d_d3d12sdklayers.idl
include: Add the D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE enumeration.
2020-10-07 18:41:33 +02:00
vkd3d_d3dcommon.idl
vkd3d-shader/hlsl: Write bound resources into the RDEF table.
2021-10-15 10:14:03 +02:00
vkd3d_d3dcompiler.h
vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
2022-02-25 20:41:37 +01:00
vkd3d_d3dx9shader.idl
vkd3d-shader: Write the SM1 constant table.
2021-04-20 18:27:09 +02:00
vkd3d_dxgi1_2.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_dxgi1_3.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_dxgi1_4.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_dxgi.idl
tests: Print adapter info on Windows.
2018-12-03 22:22:42 +01:00
vkd3d_dxgibase.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_dxgiformat.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_dxgitype.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_shader.h
vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration().
2022-02-28 22:23:22 +01:00
vkd3d_types.h
build: Use dllimport/dllexport on Win32 targets.
2021-08-09 21:43:25 +02:00
vkd3d_unknown.idl
include: Prefix public header file names with vkd3d.
2017-12-15 16:27:34 +01:00
vkd3d_utils.h
vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
2022-02-25 20:41:37 +01:00
vkd3d_windows.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
vkd3d.h
vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
2022-01-18 09:22:56 +01:00