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766361f9c3dd4d56e05da4cc8eb44eff2f466ea6
vkd3d/libs/vkd3d-shader
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Józef Kucia bcd91910e4 vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:23 +01:00
..
checksum.c
vkd3d-shader: Implement DXBC checksum for root signatures.
2018-12-20 19:41:44 +01:00
dxbc.c
vkd3d-shader: Implement vCoverage shader register.
2019-01-24 17:03:59 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
spirv.c
vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
2019-01-25 18:59:23 +01:00
trace.c
vkd3d-shader: Avoid BOOL.
2018-12-12 17:28:16 +01:00
vkd3d_shader_main.c
vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
2019-01-17 19:44:05 +01:00
vkd3d_shader_private.h
vkd3d-shader: Avoid using private variables for depth output registers.
2019-01-23 17:42:58 +01:00
vkd3d_shader.map
build: Add version name for symbols.
2018-01-16 20:11:19 +01:00
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