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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c.
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2023-05-01 22:18:19 +02:00 |
dxbc.c
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vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure.
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2023-05-02 20:45:27 +02:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
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2023-05-01 22:18:33 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
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2023-05-01 22:18:33 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
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2023-05-01 22:18:33 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
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2023-05-01 22:18:33 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Parse packoffset().
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2023-04-04 21:59:40 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
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2023-05-01 22:18:46 +02:00 |
ir.c
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vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
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2023-04-12 21:54:28 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
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2022-03-31 21:24:56 +02:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/trace: Add separate id for discard.
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2023-04-26 22:46:49 +02:00 |
tpf.c
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vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
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2023-05-01 22:18:36 +02:00 |
trace.c
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vkd3d-shader/trace: Add separate id for discard.
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2023-04-26 22:46:49 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
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2023-04-06 17:52:16 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/trace: Add separate id for discard.
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2023-04-26 22:46:49 +02:00 |
vkd3d_shader.map
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vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
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2023-02-23 21:47:27 +01:00 |