vkd3d/libs/vkd3d-shader
Zebediah Figura 6ee423a21b vkd3d-shader/hlsl: Merge the "type" and "base_type" rules.
It's certainly invalid to declare a vector of non-scalars, but it doesn't need
to result in a syntax error. Indeed native d3dcompiler does not emit a syntax
error in this case.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 17:10:43 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
dxbc.c vkd3d-shader/hlsl: Write empty SM4 shaders. 2021-08-19 20:42:04 +02:00
glsl.c vkd3d-shader/glsl: Implement VKD3DSIH_DCL_OUTPUT. 2021-08-19 20:42:56 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset. 2021-08-27 21:20:04 +02:00
hlsl_sm1.c vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors. 2021-08-16 18:40:59 +02:00
hlsl_sm4.c vkd3d-shader/hlsl: Write SM4 negation instructions. 2021-09-01 17:10:40 +02:00
hlsl.c vkd3d-shader/hlsl: Cleanup HLSL context during error path. 2021-08-31 10:56:05 +02:00
hlsl.h vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction. 2021-08-23 20:51:01 +02:00
hlsl.l vkd3d-shader: Introduce HLSL allocation helpers. 2021-05-31 17:43:54 +02:00
hlsl.y vkd3d-shader/hlsl: Merge the "type" and "base_type" rules. 2021-09-01 17:10:43 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
sm4.h vkd3d-shader/hlsl: Write an empty SHDR section. 2021-08-19 20:42:08 +02:00
spirv.c vkd3d-shader: Implement UTOD instruction. 2021-08-12 17:44:36 +02:00
trace.c vkd3d-shader: Use vkd3d_swizzle_get_component() in shader_dump_src_param(). 2021-08-31 10:56:18 +02:00
vkd3d_shader_main.c vkd3d-shader/glsl: Implement VKD3DSIH_RET. 2021-08-19 20:42:53 +02:00
vkd3d_shader_private.h vkd3d-shader/glsl: Implement VKD3DSIH_RET. 2021-08-19 20:42:53 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00