vkd3d/libs/vkd3d-shader
Conor McCarthy e328d0b178 vkd3d-shader/spirv: Implement support for descriptor array offsets.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
dxbc.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Allocate textures for SM4. 2021-10-15 10:13:58 +02:00
hlsl_sm1.c vkd3d-shader/hlsl: Parse the Load() method. 2021-10-08 16:56:33 +02:00
hlsl_sm4.c vkd3d-shader/hlsl: Write SM4 texture declarations. 2021-10-15 10:14:05 +02:00
hlsl.c vkd3d-shader/hlsl: Parse the Load() method. 2021-10-08 16:56:33 +02:00
hlsl.h vkd3d-shader/hlsl: Parse the Load() method. 2021-10-08 16:56:33 +02:00
hlsl.l vkd3d-shader/hlsl: Lex the Texture* keywords. 2021-10-08 16:56:26 +02:00
hlsl.y vkd3d-shader/hlsl: Parse the Load() method. 2021-10-08 16:56:33 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
sm4.h vkd3d-shader/sm4: Parse the "non-uniform" modifier. 2021-09-28 20:17:34 +02:00
spirv.c vkd3d-shader/spirv: Implement support for descriptor array offsets. 2021-10-15 22:38:15 +02:00
trace.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
vkd3d_shader_main.c vkd3d-shader/sm1: Add support for vkd3d_shader_scan(). 2021-10-06 18:35:46 +02:00
vkd3d_shader_private.h vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00