vkd3d/libs/vkd3d-shader
Józef Kucia bcd91910e4 vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:23 +01:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Implement vCoverage shader register. 2019-01-24 17:03:59 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates. 2019-01-25 18:59:23 +01:00
trace.c vkd3d-shader: Avoid BOOL. 2018-12-12 17:28:16 +01:00
vkd3d_shader_main.c vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info. 2019-01-17 19:44:05 +01:00
vkd3d_shader_private.h vkd3d-shader: Avoid using private variables for depth output registers. 2019-01-23 17:42:58 +01:00
vkd3d_shader.map build: Add version name for symbols. 2018-01-16 20:11:19 +01:00