vkd3d/libs/vkd3d-shader
2023-01-19 19:16:14 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader: Remove duplicate initialization. 2021-12-16 11:43:52 +01:00
dxbc.c vkd3d-shader/sm4: Use a flat array to store destination types. 2022-11-08 20:52:36 +01:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Validate that non-uniform objects are not referenced. 2023-01-19 12:29:39 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Avoid assuming that expressions have at least one argument. 2023-01-13 17:32:40 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). 2022-11-10 22:48:23 +01:00
hlsl_sm4.c vkd3d-shader/hlsl: Support sin() intrinsic. 2023-01-19 19:16:14 +01:00
hlsl.c vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function. 2023-01-13 17:32:44 +01:00
hlsl.h vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope. 2023-01-19 19:16:08 +01:00
hlsl.l vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
hlsl.y vkd3d-shader/hlsl: Support sin() intrinsic. 2023-01-19 19:16:14 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
sm4.h vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
spirv.c Release 1.6. 2022-12-07 16:08:16 +01:00
trace.c vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
vkd3d_shader_main.c vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops. 2022-11-21 18:28:54 +01:00
vkd3d_shader_private.h vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
vkd3d_shader.map vkd3d-shader: Allow writing log output via a custom callback. 2022-06-07 19:38:49 +02:00