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vkd3d-shader/hlsl: Support sin() intrinsic.
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Notes:
Alexandre Julliard
2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
@ -2736,6 +2736,17 @@ static bool intrinsic_saturate(struct hlsl_ctx *ctx,
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc);
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}
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static bool intrinsic_sin(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *arg;
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SIN, arg, loc);
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}
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/* smoothstep(a, b, x) = p^2 (3 - 2p), where p = saturate((x - a)/(b - a)) */
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static bool intrinsic_smoothstep(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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@ -2880,6 +2891,7 @@ intrinsic_functions[] =
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{"pow", 2, true, intrinsic_pow},
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{"round", 1, true, intrinsic_round},
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{"saturate", 1, true, intrinsic_saturate},
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{"sin", 1, true, intrinsic_sin},
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{"smoothstep", 3, true, intrinsic_smoothstep},
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{"transpose", 1, true, intrinsic_transpose},
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};
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@ -1319,6 +1319,29 @@ static void write_sm4_unary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_unary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
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enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
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const struct hlsl_ir_node *src)
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{
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = opcode;
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assert(dst_idx < ARRAY_SIZE(instr.dsts));
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sm4_dst_from_node(&instr.dsts[dst_idx], dst);
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assert(1 - dst_idx >= 0);
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instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
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instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
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instr.dsts[1 - dst_idx].reg.idx_count = 0;
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instr.dst_count = 2;
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sm4_src_from_node(&instr.srcs[0], src, instr.dsts[dst_idx].writemask);
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instr.src_count = 1;
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
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const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
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{
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@ -1738,6 +1761,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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&expr->node, arg1, 0);
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break;
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case HLSL_OP1_SIN:
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assert(type_is_float(dst_type));
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write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 0, arg1);
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break;
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case HLSL_OP1_SQRT:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
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@ -31,7 +31,7 @@ probe (14, 0) rgba ( 0.99060736, 0.13673722, 0.0, 0.0) 1024
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probe (15, 0) rgba ( 0.65028784, -0.75968791, 0.0, 0.0) 1024
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[pixel shader todo]
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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@ -41,8 +41,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
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todo draw quad
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todo probe all rgba (0.0, 500.0, 500.0, 0.0)
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draw quad
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probe all rgba (0.0, 500.0, 500.0, 0.0)
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[pixel shader todo]
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