vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
Józef Kucia 736d3c23fd libs/vkd3d-shader: Get rid of redundant assignment from vkd3d_shader_find_signature_element().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:07 +02:00

255 lines
8.8 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
struct vkd3d_shader_parser
{
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
void *data;
const DWORD *ptr;
};
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_code *dxbc)
{
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
int ret;
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
return ret;
}
if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
shader_desc->byte_code_size, &shader_desc->output_signature)))
{
WARN("Failed to initialize shader parser.\n");
free_shader_desc(shader_desc);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
return VKD3D_OK;
}
static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
{
shader_sm4_free(parser->data);
free_shader_desc(&parser->shader_desc);
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
const struct vkd3d_shader_interface *shader_interface)
{
struct vkd3d_shader_instruction instruction;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_parser parser;
int ret;
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface);
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
return ret;
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compiler_options, shader_interface, &scan_info)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR;
}
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction);
}
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
return ret;
}
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|| handler_idx == VKD3DSIH_LD_UAV_TYPED
|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
}
static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_register *reg)
{
assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
scan_info->uav_read_mask |= 1u << reg->idx[0].offset;
}
static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_register *reg)
{
assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
scan_info->uav_counter_mask |= 1u << reg->idx[0].offset;
}
static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *scan_info,
const struct vkd3d_shader_instruction *instruction)
{
unsigned int i;
if (vkd3d_shader_instruction_is_uav_read(instruction))
{
for (i = 0; i < instruction->dst_count; ++i)
{
if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
vkd3d_shader_scan_record_uav_read(scan_info, &instruction->dst[i].reg);
}
for (i = 0; i < instruction->src_count; ++i)
{
if (instruction->src[i].reg.type == VKD3DSPR_UAV)
vkd3d_shader_scan_record_uav_read(scan_info, &instruction->src[i].reg);
}
}
if (vkd3d_shader_instruction_is_uav_counter(instruction))
vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg);
}
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info)
{
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_parser parser;
int ret;
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;
memset(scan_info, 0, sizeof(*scan_info));
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
vkd3d_shader_scan_handle_instruction(scan_info, &instruction);
}
vkd3d_shader_parser_destroy(&parser);
return VKD3D_OK;
}
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
{
if (!shader_code)
return;
vkd3d_free((void *)shader_code->code);
}
void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature)
{
unsigned int i;
for (i = 0; i < root_signature->parameter_count; ++i)
{
const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
}
vkd3d_free((void *)root_signature->parameters);
vkd3d_free((void *)root_signature->static_samplers);
memset(root_signature, 0, sizeof(*root_signature));
}
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature)
{
TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
return shader_parse_input_signature(dxbc->code, dxbc->size, signature);
}
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index)
{
struct vkd3d_shader_signature_element *e;
unsigned int i;
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
signature, debugstr_a(semantic_name), semantic_index, stream_index);
e = signature->elements;
for (i = 0; i < signature->element_count; ++i)
{
if (!strcasecmp(e[i].semantic_name, semantic_name)
&& e[i].semantic_index == semantic_index
&& e[i].stream_index == stream_index)
return &e[i];
}
return NULL;
}
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
{
TRACE("signature %p.\n", signature);
vkd3d_free(signature->elements);
signature->elements = NULL;
}