vkd3d/include/private
2022-10-25 21:25:38 +02:00
..
list.h include: Add list_move_after() and list_move_before(). 2022-08-10 21:33:33 +02:00
rbtree.h include: Avoid using a field reference as a truth value. 2022-01-06 11:32:22 +01:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW. 2022-10-17 17:57:56 +02:00
vkd3d_debug.h vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
vkd3d_memory.h include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
vkd3d_test.h tests: Move HLSL shader compilation to a new d3d12 shader runner backend. 2022-01-27 18:00:34 +01:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00