.. |
checksum.c
|
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
|
2021-08-11 20:58:24 +02:00 |
d3d_asm.c
|
vkd3d-shader/spirv: Introduce integer width cast instructions.
|
2023-11-09 21:14:32 +01:00 |
d3dbc.c
|
vkd3d-shader/hlsl: Implement ternary operator for SM1.
|
2023-11-08 22:49:31 +01:00 |
dxbc.c
|
vkd3d-shader/dxil: Read the DXIL input and output signatures.
|
2023-10-16 22:36:29 +02:00 |
dxil.c
|
vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
|
2023-11-09 21:14:49 +01:00 |
glsl.c
|
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
|
2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
|
vkd3d-shader/hlsl: Store function overloads in a list.
|
2023-11-09 21:15:11 +01:00 |
hlsl_constant_ops.c
|
vkd3d-shader: Add constant folding for 'floor'.
|
2023-11-08 22:49:40 +01:00 |
hlsl.c
|
vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
|
2023-11-09 21:15:21 +01:00 |
hlsl.h
|
vkd3d-shader/hlsl: Store function overloads in a list.
|
2023-11-09 21:15:11 +01:00 |
hlsl.l
|
vkd3d-shader/hlsl: Sort keywords.
|
2023-11-06 23:09:20 +01:00 |
hlsl.y
|
vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
|
2023-11-09 21:15:17 +01:00 |
ir.c
|
vkd3d-shader/ir: Keep track of hull shader phases.
|
2023-11-09 21:15:38 +01:00 |
libvkd3d-shader.pc.in
|
build: Build libvkd3d-shader as public library.
|
2018-11-02 11:19:00 +01:00 |
preproc.h
|
build: Make the default symbol visibility "hidden".
|
2021-08-09 21:43:22 +02:00 |
preproc.l
|
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
|
2023-08-02 20:19:21 +09:00 |
preproc.y
|
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
|
2022-05-12 19:33:56 +02:00 |
spirv.c
|
vkd3d-shader/spirv: Remove no longer used private_output_variable_array_idx array.
|
2023-11-09 21:15:01 +01:00 |
tpf.c
|
vkd3d-shader/tpf: Add support for ceil().
|
2023-11-08 22:49:38 +01:00 |
vkd3d_shader_main.c
|
vkd3d-shader: Dump shaders as soon as possible.
|
2023-11-02 18:22:26 +01:00 |
vkd3d_shader_private.h
|
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
|
2023-11-09 21:14:52 +01:00 |
vkd3d_shader.map
|
vkd3d-shader: Export vkd3d_shader_build_varying_map.
|
2023-09-19 21:30:35 +02:00 |