vkd3d/libs/vkd3d-shader
Conor McCarthy 03422e9681 vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:08 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources. 2021-07-02 16:45:08 +02:00
hlsl_codegen.c vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
hlsl.c vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
hlsl.h vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
hlsl.l vkd3d-shader: Introduce HLSL allocation helpers. 2021-05-31 17:43:54 +02:00
hlsl.y vkd3d-shader: Apply type modifiers recursively when cloning a type. 2021-06-28 13:43:52 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
spirv.c vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_binding(). 2021-06-28 13:44:35 +02:00
trace.c vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer. 2021-06-24 21:49:17 +02:00
vkd3d_shader_main.c vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_shader_scan_add_descriptor(). 2021-06-28 13:44:39 +02:00
vkd3d_shader_private.h vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00