vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.

This commit is contained in:
Henri Verbeet
2025-05-24 19:46:59 +02:00
parent d5237ec1cc
commit af8b3f94e7
Notes: Henri Verbeet 2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
10 changed files with 265 additions and 41 deletions

View File

@@ -569,7 +569,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 0.0 2.0 0.0 0.0
uniform 8 float4 0.0 0.0 3.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 0.0, 4.0)

View File

@@ -62,7 +62,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0, 0, 0, 1)
@@ -78,7 +78,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 1.5)
@@ -94,7 +94,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
@@ -109,7 +109,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
@@ -124,7 +124,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (21, 21, 21, 11)
@@ -140,7 +140,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba (102, 102, 102, 111)
if(sm>=4) probe (0, 0) rgba (12, 12, 12, 111)
@@ -156,7 +156,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (104, 104, 104, 111)
@@ -180,7 +180,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1, 1, 1, 11)
@@ -201,7 +201,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba(453021, 453021, 453021, 111111)
if(sm>=4) probe (0, 0) rgba(12333, 12333, 12333, 111111)
@@ -221,7 +221,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba(4351, 4351, 4351, 1111)
if(sm>=4) probe (0, 0) rgba(3125, 3125, 3125, 1111)

View File

@@ -243,10 +243,10 @@ float4 main() : sv_target
[test]
uniform 0 float -2
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
@@ -267,13 +267,13 @@ float4 main() : sv_target
[test]
uniform 0 float 2
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 1
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
uniform 0 float 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)
% Test 16-bit phi instructions.

View File

@@ -46,7 +46,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (77.77, 77.77, 77.77, 77.77)

View File

@@ -544,7 +544,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)

View File

@@ -17,7 +17,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.25, 0, 0.25, 0)
[pixel shader]
@@ -30,7 +30,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.25, 0, 0.25, 0)
[pixel shader fail]
@@ -86,16 +86,16 @@ float4 main() : sv_target
[test]
uniform 0 float4 50.0 50.0 42.0 100
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.0, 1.0, 0, 1.0)
uniform 0 float4 0.075 0.025 -42.0 0.1
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.75, 0.25, 0, 1.0)
uniform 0 float4 0.5 1.5 0.0 2.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(0.25, 1.75, 0, 1.0)
uniform 0 float4 1.0 1.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(2.0, 2.0, 0, 1.0)
[sampler 0]
@@ -160,7 +160,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)
@@ -182,7 +182,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba(655.0, 0, -655.0, 0) 4096
[require]

View File

@@ -173,7 +173,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1, 2, 3, 4)
@@ -189,7 +189,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1, 2, 3, 4)

View File

@@ -136,7 +136,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (450, 139, 876, 333)
@@ -189,7 +189,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (450, 138, 796, 333)
@@ -242,7 +242,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (478, 913, 256, 333)
@@ -275,7 +275,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (215, 215, 215, 111)
@@ -305,5 +305,5 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (5, 4, 2, 0)

View File

@@ -121,6 +121,26 @@ static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology
}
}
static MTLSamplerAddressMode get_metal_address_mode(D3D12_TEXTURE_ADDRESS_MODE mode)
{
switch (mode)
{
case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
return MTLSamplerAddressModeRepeat;
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
return MTLSamplerAddressModeMirrorRepeat;
case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
return MTLSamplerAddressModeClampToEdge;
case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
return MTLSamplerAddressModeClampToBorderColor;
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE:
return MTLSamplerAddressModeMirrorClampToEdge;
default:
fatal_error("Unhandled address mode %#x.\n", mode);
}
}
static MTLCompareFunction get_metal_compare_function(D3D12_COMPARISON_FUNC func)
{
switch (func)
@@ -410,6 +430,20 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
}
}
for (i = 0; i < runner->r.sampler_count; ++i)
{
binding = &bindings[interface_info.binding_count];
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
binding->register_space = 0;
binding->register_index = runner->r.samplers[i].slot;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
binding->flags = 0;
binding->binding.set = 0;
binding->binding.binding = interface_info.binding_count;
binding->binding.count = 1;
++interface_info.binding_count;
}
interface_info.bindings = bindings;
interface_info.next = &runner->signatures[type];
runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
@@ -446,7 +480,7 @@ static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_ty
}
static bool encode_argument_buffer(struct metal_runner *runner,
id<MTLRenderCommandEncoder> command_encoder)
id<MTLRenderCommandEncoder> command_encoder, id<MTLSamplerState> *samplers)
{
NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
id<MTLDevice> device = runner->device;
@@ -489,6 +523,15 @@ static bool encode_argument_buffer(struct metal_runner *runner,
}
}
for (i = 0; i < runner->r.sampler_count; ++i)
{
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
arg_desc.dataType = MTLDataTypeSampler;
arg_desc.index = [argument_descriptors count];
arg_desc.access = MTLBindingAccessReadOnly;
[argument_descriptors addObject:arg_desc];
}
if (![argument_descriptors count])
return true;
@@ -536,6 +579,11 @@ static bool encode_argument_buffer(struct metal_runner *runner,
}
}
for (i = 0; i < runner->r.sampler_count; ++i)
{
[encoder setSamplerState:samplers[i] atIndex:index++];
}
[argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
[command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
@@ -597,6 +645,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
unsigned int fb_width, fb_height, vb_idx, i, j;
struct metal_runner *runner = metal_runner(r);
MTLRenderPipelineDescriptor *pipeline_desc;
id<MTLSamplerState> samplers[MAX_SAMPLERS];
MTLVertexBufferLayoutDescriptor *binding;
id<MTLDepthStencilState> ds_state = nil;
id<MTLDevice> device = runner->device;
@@ -605,9 +654,11 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
id<MTLCommandBuffer> command_buffer;
MTLDepthStencilDescriptor *ds_desc;
MTLRenderPassDescriptor *pass_desc;
MTLSamplerDescriptor *sampler_desc;
MTLVertexDescriptor *vertex_desc;
struct metal_resource *resource;
id<MTLRenderPipelineState> pso;
const struct sampler *sampler;
bool ret = false;
NSError *err;
@@ -635,6 +686,25 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
goto done;
}
sampler_desc = [[MTLSamplerDescriptor new] autorelease];
for (i = 0; i < runner->r.sampler_count; ++i)
{
sampler = &runner->r.samplers[i];
sampler_desc.sAddressMode = get_metal_address_mode(sampler->u_address);
sampler_desc.tAddressMode = get_metal_address_mode(sampler->v_address);
sampler_desc.rAddressMode = get_metal_address_mode(sampler->w_address);
sampler_desc.magFilter = (sampler->filter & 0x4)
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
sampler_desc.minFilter = (sampler->filter & 0x1)
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
sampler_desc.mipFilter = (sampler->filter & 0x10)
? MTLSamplerMipFilterLinear : MTLSamplerMipFilterNearest;
sampler_desc.compareFunction = sampler->func
? get_metal_compare_function(sampler->func) : MTLCompareFunctionNever;
sampler_desc.supportArgumentBuffers = true;
samplers[i] = [[device newSamplerStateWithDescriptor:sampler_desc] autorelease];
}
fb_width = ~0u;
fb_height = ~0u;
/* [[buffer(0)]] is used for the descriptor argument buffer. */
@@ -705,7 +775,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
command_buffer = [runner->queue commandBuffer];
encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
if (!encode_argument_buffer(runner, encoder))
if (!encode_argument_buffer(runner, encoder, samplers))
{
[encoder endEncoding];
ret = false;