mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
@@ -569,7 +569,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 0.0 2.0 0.0 0.0
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uniform 8 float4 0.0 0.0 3.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 0.0, 4.0)
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@@ -62,7 +62,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0, 0, 0, 1)
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@@ -78,7 +78,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 1.5)
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@@ -94,7 +94,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
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if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
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@@ -109,7 +109,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(1, 1, 1, 11)
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if(sm>=4) probe (0, 0) rgba(10, 10, 10, 11)
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@@ -124,7 +124,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (21, 21, 21, 11)
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@@ -140,7 +140,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba (102, 102, 102, 111)
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if(sm>=4) probe (0, 0) rgba (12, 12, 12, 111)
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@@ -156,7 +156,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (104, 104, 104, 111)
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@@ -180,7 +180,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1, 1, 1, 11)
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@@ -201,7 +201,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(453021, 453021, 453021, 111111)
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if(sm>=4) probe (0, 0) rgba(12333, 12333, 12333, 111111)
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@@ -221,7 +221,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(4351, 4351, 4351, 1111)
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if(sm>=4) probe (0, 0) rgba(3125, 3125, 3125, 1111)
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@@ -243,10 +243,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float -2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
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uniform 0 float 4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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@@ -267,13 +267,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float 2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
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uniform 0 float 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
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uniform 0 float 0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)
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% Test 16-bit phi instructions.
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@@ -46,7 +46,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (77.77, 77.77, 77.77, 77.77)
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@@ -544,7 +544,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)
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@@ -17,7 +17,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.25, 0, 0.25, 0)
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[pixel shader]
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@@ -30,7 +30,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.25, 0, 0.25, 0)
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[pixel shader fail]
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@@ -86,16 +86,16 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 50.0 50.0 42.0 100
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(1.0, 1.0, 0, 1.0)
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uniform 0 float4 0.075 0.025 -42.0 0.1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(1.75, 0.25, 0, 1.0)
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uniform 0 float4 0.5 1.5 0.0 2.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(0.25, 1.75, 0, 1.0)
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uniform 0 float4 1.0 1.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(2.0, 2.0, 0, 1.0)
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[sampler 0]
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@@ -160,7 +160,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
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if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)
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@@ -182,7 +182,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(655.0, 0, -655.0, 0) 4096
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[require]
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@@ -173,7 +173,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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@@ -189,7 +189,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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@@ -136,7 +136,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (450, 139, 876, 333)
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@@ -189,7 +189,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (450, 138, 796, 333)
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@@ -242,7 +242,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (478, 913, 256, 333)
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@@ -275,7 +275,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (215, 215, 215, 111)
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@@ -305,5 +305,5 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (5, 4, 2, 0)
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@@ -121,6 +121,26 @@ static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology
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}
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}
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static MTLSamplerAddressMode get_metal_address_mode(D3D12_TEXTURE_ADDRESS_MODE mode)
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{
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switch (mode)
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{
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case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
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return MTLSamplerAddressModeRepeat;
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case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
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return MTLSamplerAddressModeMirrorRepeat;
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case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
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return MTLSamplerAddressModeClampToEdge;
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case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
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return MTLSamplerAddressModeClampToBorderColor;
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case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE:
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return MTLSamplerAddressModeMirrorClampToEdge;
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default:
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fatal_error("Unhandled address mode %#x.\n", mode);
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}
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}
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static MTLCompareFunction get_metal_compare_function(D3D12_COMPARISON_FUNC func)
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{
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switch (func)
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@@ -410,6 +430,20 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
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}
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}
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for (i = 0; i < runner->r.sampler_count; ++i)
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{
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
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binding->register_space = 0;
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binding->register_index = runner->r.samplers[i].slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = 0;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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}
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interface_info.bindings = bindings;
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interface_info.next = &runner->signatures[type];
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runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
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@@ -446,7 +480,7 @@ static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_ty
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}
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static bool encode_argument_buffer(struct metal_runner *runner,
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id<MTLRenderCommandEncoder> command_encoder)
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id<MTLRenderCommandEncoder> command_encoder, id<MTLSamplerState> *samplers)
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{
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NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
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id<MTLDevice> device = runner->device;
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@@ -489,6 +523,15 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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}
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}
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for (i = 0; i < runner->r.sampler_count; ++i)
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{
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arg_desc = [MTLArgumentDescriptor argumentDescriptor];
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arg_desc.dataType = MTLDataTypeSampler;
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arg_desc.index = [argument_descriptors count];
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arg_desc.access = MTLBindingAccessReadOnly;
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[argument_descriptors addObject:arg_desc];
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}
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if (![argument_descriptors count])
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return true;
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@@ -536,6 +579,11 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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}
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}
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for (i = 0; i < runner->r.sampler_count; ++i)
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{
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[encoder setSamplerState:samplers[i] atIndex:index++];
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}
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[argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
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[command_encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
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@@ -597,6 +645,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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unsigned int fb_width, fb_height, vb_idx, i, j;
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struct metal_runner *runner = metal_runner(r);
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MTLRenderPipelineDescriptor *pipeline_desc;
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id<MTLSamplerState> samplers[MAX_SAMPLERS];
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MTLVertexBufferLayoutDescriptor *binding;
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id<MTLDepthStencilState> ds_state = nil;
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id<MTLDevice> device = runner->device;
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@@ -605,9 +654,11 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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id<MTLCommandBuffer> command_buffer;
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MTLDepthStencilDescriptor *ds_desc;
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MTLRenderPassDescriptor *pass_desc;
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MTLSamplerDescriptor *sampler_desc;
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MTLVertexDescriptor *vertex_desc;
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struct metal_resource *resource;
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id<MTLRenderPipelineState> pso;
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const struct sampler *sampler;
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bool ret = false;
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NSError *err;
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@@ -635,6 +686,25 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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goto done;
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}
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sampler_desc = [[MTLSamplerDescriptor new] autorelease];
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for (i = 0; i < runner->r.sampler_count; ++i)
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{
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sampler = &runner->r.samplers[i];
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sampler_desc.sAddressMode = get_metal_address_mode(sampler->u_address);
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sampler_desc.tAddressMode = get_metal_address_mode(sampler->v_address);
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sampler_desc.rAddressMode = get_metal_address_mode(sampler->w_address);
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sampler_desc.magFilter = (sampler->filter & 0x4)
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? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
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sampler_desc.minFilter = (sampler->filter & 0x1)
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? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
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sampler_desc.mipFilter = (sampler->filter & 0x10)
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? MTLSamplerMipFilterLinear : MTLSamplerMipFilterNearest;
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sampler_desc.compareFunction = sampler->func
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? get_metal_compare_function(sampler->func) : MTLCompareFunctionNever;
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sampler_desc.supportArgumentBuffers = true;
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samplers[i] = [[device newSamplerStateWithDescriptor:sampler_desc] autorelease];
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}
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fb_width = ~0u;
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fb_height = ~0u;
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/* [[buffer(0)]] is used for the descriptor argument buffer. */
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@@ -705,7 +775,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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command_buffer = [runner->queue commandBuffer];
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encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
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if (!encode_argument_buffer(runner, encoder))
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if (!encode_argument_buffer(runner, encoder, samplers))
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{
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[encoder endEncoding];
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ret = false;
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