Commit Graph

84 Commits

Author SHA1 Message Date
2989373212 vkd3d-shader/hlsl: Add a hlsl_block_add_binary_expr() helper. 2025-02-24 16:19:07 +01:00
fe52e69662 vkd3d-shader/hlsl: Use a block in hlsl_normalize_binary_exprs(). 2025-02-05 13:53:53 +01:00
d049ea640f vkd3d-shader/hlsl: Implement broadcasts in constant folding.
Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
2025-01-27 14:48:03 +01:00
9b3b47b1b8 vkd3d-shader: Avoid left shifting signed integers. (ubsan)
Otherwise ubsan reports these errors on the bitwise.shader_test:

    libs/vkd3d-shader/hlsl_constant_ops.c:970:50: runtime error: left shift of 1 by 31 places cannot be represented in type 'int'
    libs/vkd3d-shader/hlsl_constant_ops.c:970:50: runtime error: left shift of negative value -12
2025-01-10 19:51:55 +01:00
29bac62ba2 vkd3d-shader/hlsl: Move the "dimx" and "dimy" fields to the type-specific union. 2025-01-10 19:38:13 +01:00
1ff1a51e4b vkd3d-shader/hlsl: Avoid some uses of the default case when switching over hlsl_base_type.
Since we have -Wswitch, this forces the developer to update all relevant
switches when an enum case is added.

Places where the default is just a FIXME are left alone.
2025-01-10 19:24:10 +01:00
646087d54c vkd3d-shader/hlsl: Collect together terms with constant coefficients.
We apply distributivity to applicable expressions, specifically with
the following rewrite rules:

  (x OPL a) OPR (x OPL b) -> x OPL (a OPR b)
  (y OPR (x OPL a)) OPR (x OPL b) -> y OPR (x OPL (a OPR b))
  ((x OPL a) OPR y) OPR (x OPL b) -> (x OPL (a OPR b)) OPR y
  (x OPL a) OPR ((x OPL b) OPR y) -> (x OPL (a OPR b)) OPR y
  (x OPL a) OPR (y OPR (x OPL b)) -> (x OPL (a OPR b)) OPR y

where a, b are constants.
2025-01-10 19:17:43 +01:00
a905a78a96 vkd3d-shader/hlsl: Use a structure for matrix swizzles. 2024-12-12 17:11:27 +01:00
6c3a60cc54 vkd3d-shader/hlsl: Constant fold casts to boolean. 2024-12-12 16:41:34 +01:00
2c9cf7c78b vkd3d-shader/hlsl: Implement normalization of binary expressions.
We normalize binary expressions by attempting to group constants
together, in order to facilitate further simplification of the
expressions.

For any binary operator OP, non-constants x, y, and constants a, b, we
apply the following rewrite rules:

  a OP x -> x OP a, if OP is commutative.

  (x OP a) OP b -> x OP (a OP b), if OP is associative.

  (x OP a) OP y -> (x OP y) OP a, if OP is associative and commutative.

  x OP (y OP a) -> (x OP y) OP a, if OP is associative.

Note that we consider floating point operations to be
non-associative.
2024-12-11 15:32:22 +01:00
a39227c79c vkd3d-shader/hlsl: Fold logic AND and logic OR identities. 2024-09-03 15:11:16 +02:00
4e7d0faaf0 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c. 2024-08-01 15:18:15 +02:00
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
ee735e8eed vkd3d-shader/hlsl: Fold x * 1 identities. 2024-04-30 16:31:05 +02:00
b14f935d0f vkd3d-shader/hlsl: Fold x + 0 identities. 2024-04-30 16:31:02 +02:00
19fd43214b vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
4778d051df vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
955932fb55 vkd3d-shader: Add constant folding for 'ceil'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
f3389789b2 vkd3d-shader: Add constant folding for 'rsq'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:03 +02:00
a58c659b10 vkd3d-shader/hlsl: Add constant folding for binary complement operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:56 +02:00
8ebccad3c9 vkd3d-shader/hlsl: Add constant folding for rshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:54 +02:00
6e74819eb7 vkd3d-shader/hlsl: Add constant folding for lshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:52 +02:00
8c9d65d6b3 vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:50 +02:00
485cbe8cb7 vkd3d-shader/hlsl: Add constant folding for 'sat'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:35 +02:00
89c99cccce vkd3d-shader/hlsl: Add constant folding for 'exp2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:34 +02:00