mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Avoid left shifting signed integers. (ubsan)
Otherwise ubsan reports these errors on the bitwise.shader_test: libs/vkd3d-shader/hlsl_constant_ops.c:970:50: runtime error: left shift of 1 by 31 places cannot be represented in type 'int' libs/vkd3d-shader/hlsl_constant_ops.c:970:50: runtime error: left shift of negative value -12
This commit is contained in:
parent
8056058aa1
commit
9b3b47b1b8
Notes:
Henri Verbeet
2025-01-10 20:15:12 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1327
@ -952,9 +952,6 @@ static bool fold_lshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, c
|
||||
switch (src1->node.data_type->e.numeric.type)
|
||||
{
|
||||
case HLSL_TYPE_INT:
|
||||
dst->u[k].i = src1->value.u[k].i << shift;
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_UINT:
|
||||
dst->u[k].u = src1->value.u[k].u << shift;
|
||||
break;
|
||||
|
@ -129,6 +129,18 @@ float4 main() : SV_TARGET
|
||||
draw quad
|
||||
probe (0, 0) rgba (0.0, 0.0, 163840.0, 480.0)
|
||||
|
||||
[pixel shader]
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int i = 7;
|
||||
|
||||
return float4(i << 32, i << 30, i << 28, i << 26);
|
||||
}
|
||||
|
||||
[test]
|
||||
draw quad
|
||||
probe (0, 0) rgba(7, -1073741824, 1879048192, 469762048)
|
||||
|
||||
[pixel shader fail]
|
||||
% Make sure that bitshifts DON'T work with floats
|
||||
float4 main() : SV_TARGET
|
||||
|
Loading…
x
Reference in New Issue
Block a user