248 Commits

Author SHA1 Message Date
Nikolay Sivov
861078d63a vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:50 +02:00
Nikolay Sivov
b40179da3a vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'. 2023-06-27 22:33:47 +02:00
Nikolay Sivov
c8ffe8e1a8 vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables. 2023-06-22 22:00:19 +02:00
Zebediah Figura
d6ac823dd6 vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables. 2023-06-22 22:00:17 +02:00
Zebediah Figura
1c1f1094a5 vkd3d-shader/hlsl: Handle reserved vars specially in get_allocated_object(). 2023-06-22 22:00:16 +02:00
Nikolay Sivov
d856be0519 vkd3d-shader/hlsl: Handle static constants in array size expressions. 2023-06-12 22:50:12 +02:00
Nikolay Sivov
99314b6340 vkd3d-shader/hlsl: Store static initialization instructions in a block. 2023-06-12 22:50:11 +02:00
Francisco Casas
5dee6561c2 vkd3d-shader/hlsl: Fold redundant casts again after lower narrowing casts.
lower_narrowing_casts() currently creates a new cast calling
hlsl_new_cast(). This cast may be redundant, but it is not folded, which
is making SM1 emit an unnecessary fixme in some shaders:

    Aborting due to not yet implemented feature: SM1 "cast" expression.

Other passes that call hlsl_new_cast() are lower_int_division() and
lower_int_modulus(), so the new fold_redundant_casts() pass is called
after these as well.
2023-06-08 23:21:40 +02:00
Zebediah Figura
f34b107faf vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant(). 2023-06-08 18:50:35 +02:00
Zebediah Figura
740b0ad807 vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant(). 2023-06-08 18:50:34 +02:00
Francisco Casas
ebf7573571 vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.

Mathematical operations must be used instead.
2023-06-07 20:48:59 +02:00
Francisco Casas
6cfa8cf859 vkd3d-shader/hlsl: Lower dot for non-float types. 2023-06-07 20:48:58 +02:00
Francisco Casas
441902bb85 vkd3d-shader/hlsl: Introduce transform_derefs(). 2023-06-07 20:48:57 +02:00
Giovanni Mascellani
7c360330d7 vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.
Since constants are now inlined.
2023-05-29 20:21:29 +02:00
Nikolay Sivov
2fd3550ba6 vkd3d-shader/hlsl: Parse SampleCmp() method. 2023-05-29 20:21:14 +02:00
Francisco Casas
e060773c19 vkd3d-shader/hlsl: Extend the liveness of nodes produced outside loops.
Otherwise, it is possible that the register used by the temp is
overridden by a subsequent instruction within the same loop.
2023-05-24 22:00:21 +02:00
Ethan Lee
24d4ab7fb3 vkd3d-shader/hlsl: Add support for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:49 +02:00
Nikolay Sivov
dfa0076473 vkd3d-shader/hlsl: Add support for sample index argument in Load(). 2023-05-22 22:03:12 +02:00
Zebediah Figura
da7670f7c8 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_conditional(). 2023-05-09 21:50:37 +02:00
Zebediah Figura
39bbac3cca vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant(). 2023-05-09 21:50:36 +02:00
Zebediah Figura
b991f98e2f vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_swizzle(). 2023-05-09 21:50:35 +02:00
Zebediah Figura
306ae40696 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_store_index(). 2023-05-09 21:50:34 +02:00
Zebediah Figura
29a2b87f54 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_simple_store(). 2023-05-09 21:50:33 +02:00
Francisco Casas
3e9a9c5051 vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
Francisco Casas
4dba38e6c8 vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly. 2023-05-08 20:24:14 +02:00