Francisco Casas
7cb1970952
vkd3d-shader/hlsl: Don't cast all expressions to float.
...
Instead, allow half, bool, int, and uint, expressions that map to the
same float op to reach sm1_generate_vsir_instr_expr().
2025-03-03 17:26:15 +01:00
Anna (navi) Figueiredo Gomes
0ce2b1359f
tests/hlsl: Add lower sm1 saturate test.
2025-03-03 17:25:20 +01:00
Conor McCarthy
439652f023
tests: Replace test_vs_ps_relative_addressing() with a shader runner test.
...
Besides simply being more compact, this allows the test to cover more
shader types, perhaps most notably DXIL.
2025-02-24 16:19:01 +01:00
Francisco Casas
e60c89c532
tests: Test unused invalid samples with a static sampler.
2025-02-20 15:44:09 +01:00
Conor McCarthy
67d8cf744c
tests/hlsl: Add a conditional 16-bit test.
2025-02-19 17:53:57 +01:00
Conor McCarthy
36f9510bb3
tests/hlsl: Add interstage interface 16-bit tests.
2025-02-19 17:52:05 +01:00
Conor McCarthy
6ee650f316
tests/hlsl: Add a typed SRV load 16-bit test.
2025-02-19 17:48:38 +01:00
Conor McCarthy
2b325d3b59
tests/hlsl: Add a TGSM 16-bit test.
2025-02-19 17:47:29 +01:00
Conor McCarthy
94b8747da4
tests/hlsl: Add a sampler 16-bit test.
2025-02-19 17:46:05 +01:00
Conor McCarthy
e355cdbae0
tests/hlsl: Add typed buffer SRV 16-bit tests.
2025-02-19 17:44:59 +01:00
Giovanni Mascellani
665c29f0be
vkd3d-shader/tpf: Allow I/O index ranges to not intersect a signature element for a given register.
...
The current TPF validator enforces that for each register involved
in a DCL_INDEX_RANGE instruction there must be a signature element
for that register and the DCL_INDEX_RANGE write mask. This is an
excessively strong request, and causes some shaders from The Falconeer
to be invalidly rejected.
The excessively strong check was needed to avoid triggering a bug
in the I/O normaliser. Since that bug is now solved, the check
can be relaxed.
2025-02-19 17:30:25 +01:00
Giovanni Mascellani
8887501042
tests: Test I/O index ranges not intersecting a signature element for a given register.
...
Since this test depend on the specific code generated by the
native d3dcompiler we add the possibility to specify a "raw"
shader using a hex format. When the shader assembler is finally
available they should be replaced with assembly code.
2025-02-19 17:01:17 +01:00
Conor McCarthy
c3555a34dc
tests/hlsl: Add structured buffer UAV 16-bit tests.
2025-02-12 20:03:50 +01:00
Conor McCarthy
504bdcc8bb
tests/hlsl: Add a raw buffer UAV 16-bit test.
2025-02-12 20:00:33 +01:00
Conor McCarthy
163801507c
tests/hlsl: Add typed buffer UAV 16-bit tests.
2025-02-12 19:59:19 +01:00
Conor McCarthy
7ee6101291
tests/hlsl: Add GetDimensions() 16-bit tests.
2025-02-12 19:56:21 +01:00
Conor McCarthy
498e86fb86
tests/hlsl: Add constant buffer 16-bit tests.
2025-02-12 19:49:28 +01:00
Conor McCarthy
1b7340a6ed
tests/hlsl: Add a numeric types 16-bit test.
2025-02-10 13:19:16 +01:00
Conor McCarthy
49a683f260
tests/hlsl: Add arithmetic float16 tests.
2025-02-10 13:19:16 +01:00
Conor McCarthy
becb749792
tests/hlsl: Add arithmetic int16 tests.
2025-02-10 13:19:16 +01:00
Conor McCarthy
2a0d49bb58
tests/hlsl: Add more arithmetic uint16 tests.
2025-02-10 13:19:16 +01:00
Shaun Ren
ec6b4ed4ff
vkd3d-shader/hlsl: Generate vsir registers from patch variable derefs.
2025-02-03 16:36:16 +01:00
Shaun Ren
0c8414c13f
tests/hlsl: Test OutputPatch usage in patch constant functions.
2025-02-03 15:59:07 +01:00
Elizabeth Figura
75ef230fbe
tests: Add some stress tests for scope and variable definition.
2025-01-29 17:58:00 +01:00
Shaun Ren
7d1e4a40b1
tests/hlsl: Test hull shader control point function output parameters.
2025-01-29 17:53:26 +01:00