tests/hlsl: Add constant buffer 16-bit tests.

This commit is contained in:
Conor McCarthy
2025-02-04 13:01:15 +10:00
committed by Henri Verbeet
parent 940c67f521
commit 498e86fb86
Notes: Henri Verbeet 2025-02-12 20:10:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1374

View File

@@ -979,3 +979,74 @@ float4 main() : sv_target
{
return ConstantBuffer;
}
[require]
shader model >= 6.2
native-16-bit
[pixel shader]
uniform half2 h;
float4 main() : sv_target
{
return float4(h, 0, 0);
}
[test]
uniform 0 uint 0xc1003e00
draw quad
probe (0, 0) rgba(1.5, -2.5, 0.0, 0.0)
[pixel shader]
uniform half4 h0;
uniform half4 h1;
float4 main() : sv_target
{
return float4(h0.xy, h1.zw);
}
[test]
uniform 0 uint4 0xc1003e00 0 0 0x4480c300 # 1.5 -2.5 0 0 0 0 -3.5 4.5
draw quad
probe (0, 0) rgba(1.5, -2.5, -3.5, 4.5)
[pixel shader]
uniform uint16_t2 u;
uint4 main() : sv_target
{
return uint4(u, 0, 0);
}
[test]
uniform 0 uint 0x7fffffff
draw quad
probe (0, 0) rgbaui(0xffff, 0x7fff, 0, 0)
[pixel shader]
uniform uint16_t4 u0;
uniform uint16_t4 u1;
uint4 main() : sv_target
{
return uint4(u0.xy, u1.yz);
}
[test]
uniform 0 uint4 0x20001 0x40003 0x60005 0x80007
draw quad
probe (0, 0) rgbaui(1, 2, 6, 7)
[pixel shader]
uniform int16_t2 i;
int4 main() : sv_target
{
return int4(i, 0, 0);
}
[test]
uniform 0 uint 0x7fffffff
draw quad
probe (0, 0) rgbai(-1, 32767, 0, 0)