tests/hlsl: Add a sampler 16-bit test.

This commit is contained in:
Conor McCarthy
2025-02-04 13:57:48 +10:00
committed by Henri Verbeet
parent e355cdbae0
commit 94b8747da4
Notes: Henri Verbeet 2025-02-19 18:02:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1375

View File

@@ -163,3 +163,25 @@ float4 main() : sv_target
todo(msl) draw quad
if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)
[require]
shader model >= 6.2
native-16-bit
[srv 0]
size (2d, 2, 2)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 262144.0 0.0 -262144.0 0.0
[pixel shader]
sampler s;
Texture2D<half4> t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
draw quad
probe (0, 0) rgba(65504.0, 0, -65504.0, 0)