tests/hlsl: Add arithmetic int16 tests.

This commit is contained in:
Conor McCarthy
2025-02-04 15:39:39 +10:00
committed by Henri Verbeet
parent 2a0d49bb58
commit becb749792
Notes: Henri Verbeet 2025-02-10 13:34:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1368

View File

@@ -196,3 +196,53 @@ float4 main() : SV_TARGET
uniform 0 int64_t2 5000000000 -7000000000
draw quad
probe (0, 0) rgba (5.0e9, 7.0e9, 0.0, 0.0)
[require]
shader model >= 6.2
native-16-bit
[pixel shader]
uniform int16_t4 u;
int4 main() : sv_target
{
int16_t i = 1, j = 0x7fff;
return int4(u.x + i, u.y + j, u.z + i, u.w + j);
}
[test]
uniform 0 uint 0
uniform 1 uint 0x0001fffd
draw quad
probe (0, 0) rgbai(1, 0x7fff, -2, -32768)
[pixel shader]
uniform int16_t4 u;
int4 main() : sv_target
{
int16_t i = -3, j = 5;
return int4(u.x * i, u.y * j, u.z * i, u.w * j);
}
[test]
uniform 0 uint 0xfff70007
uniform 1 uint4 0x9fff9
draw quad
probe (0, 0) rgbai(-21, -45, 21, 45)
[pixel shader]
uniform int16_t4 u;
int4 main() : sv_target
{
int16_t i = 32767, j = -5;
return int4(u.x / i, u.y / j, u.z / i, u.w / j);
}
[test]
uniform 0 uint 0x000b7ffe
uniform 1 uint 0x80007fff
draw quad
probe (0, 0) rgbai(0, -2, 1, 6553)