Conor McCarthy 
							
						 
					 
					
						
						
							
						
						0610867334 
					 
					
						
						
							
							vkd3d-shader/spirv: Emit an error if 64-bit integers are used.  
						
						
						
						
					 
					
						2023-12-12 22:50:48 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						1929432559 
					 
					
						
						
							
							vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.  
						
						... 
						
						
						
						DXIL does not use implicit masking of shift counts. 
						
						
					 
					
						2023-12-12 22:50:46 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						1630fd9a3c 
					 
					
						
						
							
							vkd3d-shader/dxil: Apply metadata attachments to instructions.  
						
						... 
						
						
						
						These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes. 
						
						
					 
					
						2023-12-07 21:57:00 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						cb88844a3d 
					 
					
						
						
							
							vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.  
						
						
						
						
					 
					
						2023-12-07 21:56:47 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						ffae57eb8d 
					 
					
						
						
							
							vkd3d-shader/dxil: Support null constant arrays.  
						
						
						
						
					 
					
						2023-12-07 21:56:43 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						9fcc904834 
					 
					
						
						
							
							vkd3d-shader/spirv: Always emit clip/cull builtins as an array.  
						
						... 
						
						
						
						Clip/cull distance can appear as input in pixel shaders, and the
array size must not be forced to zero. 
						
						
					 
					
						2023-12-06 15:31:20 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						eb05e434ff 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement the DXIL LOAD instruction.  
						
						
						
						
					 
					
						2023-11-22 22:07:59 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						59730ecfd8 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement the DXIL GEP instruction.  
						
						
						
						
					 
					
						2023-11-22 22:07:58 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						a0f5d70792 
					 
					
						
						
							
							vkd3d-shader/dxil: Support global variable initialisers.  
						
						
						
						
					 
					
						2023-11-22 22:07:57 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						f2a656b876 
					 
					
						
						
							
							vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.  
						
						
						
						
					 
					
						2023-11-22 22:07:56 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						85d5f83fb7 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement default address space global variables.  
						
						
						
						
					 
					
						2023-11-22 22:07:54 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						920657e7ee 
					 
					
						
						
							
							vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp.  
						
						
						
						
					 
					
						2023-11-22 22:07:52 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						01dad41862 
					 
					
						
						
							
							vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.  
						
						... 
						
						
						
						And output a warning instead. 
						
						
					 
					
						2023-11-21 22:41:57 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						215a2c4ede 
					 
					
						
						
							
							vkd3d-shader/ir: Introduce vsir_register_is_descriptor().  
						
						
						
						
					 
					
						2023-11-13 23:19:10 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						22960753e9 
					 
					
						
						
							
							vkd3d-shader/spirv: Introduce orderedness to comparison instructions.  
						
						
						
						
					 
					
						2023-11-10 20:23:51 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						d3b90cc877 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.  
						
						
						
						
					 
					
						2023-11-10 20:23:50 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						c7a7d9a18c 
					 
					
						
						
							
							vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.  
						
						... 
						
						
						
						Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.
Obscure the non-existent differences from the view of the backend. 
						
						
					 
					
						2023-11-09 21:14:52 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						58ffb5d181 
					 
					
						
						
							
							vkd3d-shader/spirv: Introduce integer width cast instructions.  
						
						... 
						
						
						
						ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later. 
						
						
					 
					
						2023-11-09 21:14:32 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						7de4ac2e48 
					 
					
						
						
							
							vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().  
						
						
						
						
					 
					
						2023-11-09 21:14:30 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						5b87d6419a 
					 
					
						
						
							
							vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().  
						
						
						
						
					 
					
						2023-11-09 21:14:27 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						12240efa79 
					 
					
						
						
							
							vkd3d-shader/spirv: Use register counts from the signature and shader desc.  
						
						
						
						
					 
					
						2023-11-07 22:26:49 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						0058764f01 
					 
					
						
						
							
							vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.  
						
						
						
						
					 
					
						2023-11-07 22:26:49 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						2f7d52dba4 
					 
					
						
						
							
							vkd3d-shader/ir: Check that IF blocks are correctly nested.  
						
						
						
						
					 
					
						2023-11-07 22:26:01 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						749df8dec2 
					 
					
						
						
							
							vkd3d-shader/dxil: Implement the DXIL BINOP instruction.  
						
						
						
						
					 
					
						2023-11-06 23:09:03 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						acbc80cba2 
					 
					
						
						
							
							vkd3d-shader/spirv: Introduce an IDIV instruction.  
						
						
						
						
					 
					
						2023-11-06 23:09:00 +01:00