4884 Commits

Author SHA1 Message Date
Francisco Casas
7180a96741 vkd3d-shader/hlsl: Use a register_allocator to allocate semantic registers. 2024-10-22 19:23:33 +02:00
Francisco Casas
9ce7b7806f vkd3d-shader/hlsl: Add mode field to register_allocator allocations. 2024-10-22 19:23:22 +02:00
Nikolay Sivov
fb2b974466 vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 19:14:51 +02:00
Elizabeth Figura
a492d64fef vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
Nikolay Sivov
8a3fe9cd1e vkd3d-shader/fx: Implement parsing groups and techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-21 18:23:33 +02:00
Giovanni Mascellani
ae772d40cf vkd3d: Disable push descriptors when that's helpful to stay within 8 descriptor sets. 2024-10-21 18:22:15 +02:00
Giovanni Mascellani
3bf114f3c3 vkd3d/device: Trace which descriptor heap implementation is being used.
The descriptor heap implementation is a rather central behavior element
in vkd3d, so it's useful to have all the relevant information logged
in a single place.
2024-10-21 18:22:15 +02:00
Giovanni Mascellani
ed4d45355a vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
Shaun Ren
abed6d9cb7 vkd3d-shader/tpf: Implement semantics for domain shaders. 2024-10-21 18:18:25 +02:00
Shaun Ren
0273ff007b vkd3d-shader/tpf: Write domain shader declarations. 2024-10-21 18:18:00 +02:00
Shaun Ren
26efba30b4 vkd3d-shader/tpf: Use vpc input registers for domain shaders. 2024-10-21 18:17:06 +02:00
Shaun Ren
2b897296a1 vkd3d-shader/tpf: Write the input signature of domain shaders as PCSG. 2024-10-21 18:16:50 +02:00
Shaun Ren
768b19d410 vkd3d-shader/ir: Validate control point counts correctly.
Allow zero input control points for domain shaders, and zero output
control points for hull shaders.
2024-10-21 18:10:13 +02:00
Shaun Ren
976fe27836 vkd3d-utils: Return correct use masks during reflection. 2024-10-21 18:09:39 +02:00
Shaun Ren
7408ab145a vkd3d-utils: Implement version reflection. 2024-10-21 18:09:06 +02:00
Giovanni Mascellani
a3b8aaf679 vkd3d: Allow overriding the device capabilities. 2024-10-21 18:06:06 +02:00
Giovanni Mascellani
03ad04c890 vkd3d-shader/ir: Validate OUTCONTROLPOINT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
1e86f00247 vkd3d-shader/ir: Validate INCONTROLPOINT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
a4ab53ab7b vkd3d-shader/ir: Validate PATCHCONST registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
62d5bc91f5 vkd3d-shader/ir: Validate OUTPUT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
349fdd0843 vkd3d-shader/ir: Validate INPUT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
d9508558a9 vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
eba8fd4720 vkd3d-shader: Keep track of whether programs have normalised I/O. 2024-10-17 17:34:55 +02:00
Nikolay Sivov
071130b944 vkd3d-shader/fx: Add support for tracing annotations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-17 17:32:54 +02:00
Elizabeth Figura
eeb7bbe3c5 vkd3d-shader/hlsl: Handle error expressions in ternary expressions. 2024-10-17 17:28:52 +02:00