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vkd3d-shader/tpf: Use vpc input registers for domain shaders.
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parent
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commit
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Notes:
Henri Verbeet
2024-10-21 18:41:50 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1194
@ -4225,7 +4225,11 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d
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struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
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VKD3D_ASSERT(hlsl_reg.allocated);
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reg->type = VKD3DSPR_INPUT;
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if (version->type == VKD3D_SHADER_TYPE_DOMAIN)
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reg->type = VKD3DSPR_PATCHCONST;
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else
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reg->type = VKD3DSPR_INPUT;
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reg->dimension = VSIR_DIMENSION_VEC4;
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reg->idx[0].offset = hlsl_reg.id;
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reg->idx_count = 1;
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@ -4819,7 +4823,13 @@ static void tpf_write_dcl_semantic(const struct tpf_compiler *tpf,
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}
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else
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{
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instr.dsts[0].reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
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if (output)
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instr.dsts[0].reg.type = VKD3DSPR_OUTPUT;
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else if (version->type == VKD3D_SHADER_TYPE_DOMAIN)
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instr.dsts[0].reg.type = VKD3DSPR_PATCHCONST;
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else
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instr.dsts[0].reg.type = VKD3DSPR_INPUT;
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instr.dsts[0].reg.idx[0].offset = var->regs[HLSL_REGSET_NUMERIC].id;
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instr.dsts[0].reg.idx_count = 1;
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instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask;
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