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vkd3d-utils: Return correct use masks during reflection.
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Notes:
Henri Verbeet
2024-10-21 18:41:50 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1194
@ -482,7 +482,7 @@ static HRESULT get_signature_parameter(const struct vkd3d_shader_signature *sign
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desc->SystemValueType = (D3D_NAME)e->sysval_semantic;
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desc->ComponentType = (D3D_REGISTER_COMPONENT_TYPE)e->component_type;
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desc->Mask = e->mask;
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desc->ReadWriteMask = output ? (e->mask & ~e->used_mask) : e->used_mask;
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desc->ReadWriteMask = output ? (0xf ^ e->used_mask) : e->used_mask;
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desc->Stream = e->stream_index;
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desc->MinPrecision = (D3D_MIN_PRECISION)e->min_precision;
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@ -513,11 +513,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetPatchConstantParameterDesc(
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ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
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{
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struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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bool output = ((reflection->desc.Version & 0xffff0000) >> 16) == D3D12_SHVER_HULL_SHADER;
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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return get_signature_parameter(&reflection->signature_info.patch_constant, index, desc,
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/* FIXME: check shader type */true);
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return get_signature_parameter(&reflection->signature_info.patch_constant, index, desc, output);
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}
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static struct ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_reflection_GetVariableByName(
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