Evan Tang
39db6731c0
vkd3d: Mask colour writes on graphics pipelines without fragment shaders.
...
Vulkan leaves the contents of colour attachments undefined in this case.
2025-07-16 16:54:55 +02:00
Nikolay Sivov
3163e589bc
vkd3d-shader/fx: Explicitly handle bool state values when parsing.
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For bools 0/1 values are treated as named values, outside of this
range it's zero/non-zero.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-07-14 18:38:21 +02:00
Nikolay Sivov
46c75137c7
vkd3d-shader/fx: Use the correct value range for bools in fx_4_0 state values.
...
The earlier fix a06ecb6867
is missing this.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-07-14 18:38:21 +02:00
Giovanni Mascellani
1a5a2969be
vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.
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This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
2025-07-14 18:37:13 +02:00
Giovanni Mascellani
fb91bd7b8b
vkd3d: Move vkd3d_vk_descriptor_set_index_from_vk_descriptor_type() to resource.c.
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It's only used there.
2025-07-14 18:36:35 +02:00
Nikolay Sivov
fc77bddb9c
vkd3d-shader/fx: Improve register naming in the disassembly output.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-07-14 18:29:10 +02:00
Giovanni Mascellani
15561c1e56
vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases().
2025-07-14 18:25:24 +02:00
Giovanni Mascellani
44ca7b7b1b
vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases.
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Currently when a phase is duplicated more than once SSA registers
are not refreshed, therefore they are invalidly assigned more than
once.
2025-07-14 18:19:23 +02:00
Giovanni Mascellani
ad1aa739c2
vkd3d-shader/ir: Collect the hull shader phase flattener code together.
2025-07-14 18:19:23 +02:00
Henri Verbeet
673c26a040
vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
2025-07-14 18:13:43 +02:00
Henri Verbeet
1a20395e6f
vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
2025-07-14 18:13:43 +02:00
Henri Verbeet
90b6412daa
vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
2025-07-14 18:13:43 +02:00
Giovanni Mascellani
ed464a4f4c
vkd3d-shader/ir: Validate ILT instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
715d23ebbb
vkd3d-shader/ir: Validate IGE instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
9f455667eb
vkd3d-shader/ir: Validate IEQ instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
c29e8188ff
vkd3d-shader/ir: Validate IADD instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
4d1fabd350
vkd3d-shader/ir: Validate HTAN instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
e954f75862
vkd3d-shader/ir: Validate HSIN instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
5dd452a5c7
vkd3d-shader/ir: Validate HCOS instructions.
2025-07-14 18:12:22 +02:00
Giovanni Mascellani
98b0ca544a
vkd3d-shader/ir: Test the data type when validating comparison operations.
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I had forgot that bit.
2025-07-14 18:06:55 +02:00
Elizabeth Figura
0c3250122c
vkd3d-shader/spirv: Do not use OpCopyMemory for partial writemasks in spirv_compiler_emit_mov().
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This fixes instructions like "mov r0.xy, r1.xyzw".
2025-06-26 17:44:34 +02:00
Henri Verbeet
22ebccfeb7
vkd3d-shader/ir: Create SSA values with the corresponding dimension in vsir_program_lower_udiv().
2025-06-26 16:08:32 +02:00
Henri Verbeet
043f6f21b0
vkd3d-shader/ir: Create SSA values with the corresponding dimension in vsir_program_lower_sm4_sincos().
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For example, in the final test from trigonometry.shader_test, we have:
sincos r1.x <v4:float>, null <float>, l(3.00000000e+01) <s:float>
which currently gets turned into
mov sr0.xyzw <v4:float>, l(3.00000000e+01) <s:float>
sin r1.x <v4:float>, sr0.xyzw <v4:float>
That doesn't seem ideal, and should possibly be rejected by the
validator, but ends up working out well enough for the SPIR-V backend.
It's a bit more problematic to deal with for the GLSL backend.
2025-06-26 16:02:38 +02:00
Francisco Casas
96cd4cc954
vkd3d-shader/ir: Avoid a compiler warning in vsir_block_list_init().
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The following warning appears during compilation with
gcc 15.1.1 20250425:
In function 'vsir_block_list_init',
inlined from 'vsir_block_init' at vkd3d/libs/vkd3d-shader/ir.c:3821:5,
inlined from 'vsir_cfg_init' at vkd3d/libs/vkd3d-shader/ir.c:4285:28:
vkd3d/libs/vkd3d-shader/ir.c:3758:5: warning: 'memset' writing 24 bytes into a region of size 0 overflows the destination [-Wstringop-overflow=]
3758 | memset(list, 0, sizeof(*list));
| ^
In function 'vsir_cfg_init':
lto1: note: destination object is likely at address zero
looking at the code in vsir_cfg_init() this seems like an spurious
warning. Looking on the internet, these bogus warnings with memset()
seem to be a common occurrence.
memset() is replaced with a zero value assignment to avoid this.
2025-06-26 15:56:43 +02:00
Francisco Casas
3376015d88
vkd3d-shader/hlsl: Update the enum hlsl_sampler_dim comment.
2025-06-26 15:55:58 +02:00