Commit Graph

426 Commits

Author SHA1 Message Date
Henri Verbeet
8a1de71fb1 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component(). 2023-12-14 23:19:49 +01:00
Henri Verbeet
21491d1bbb vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64(). 2023-12-13 22:33:07 +01:00
Henri Verbeet
3759186193 vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32(). 2023-12-13 22:33:06 +01:00
Henri Verbeet
713adaa56a vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count(). 2023-12-13 22:33:04 +01:00
Henri Verbeet
e1aa12f94b vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx(). 2023-12-13 22:33:03 +01:00
Giovanni Mascellani
ec4986e9e2 vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code. 2023-12-13 22:32:25 +01:00
Giovanni Mascellani
1015cc952e vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00
Conor McCarthy
0610867334 vkd3d-shader/spirv: Emit an error if 64-bit integers are used. 2023-12-12 22:50:48 +01:00
Conor McCarthy
1929432559 vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
Conor McCarthy
1630fd9a3c vkd3d-shader/dxil: Apply metadata attachments to instructions.
These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes.
2023-12-07 21:57:00 +01:00
Conor McCarthy
cb88844a3d vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer. 2023-12-07 21:56:47 +01:00
Conor McCarthy
ffae57eb8d vkd3d-shader/dxil: Support null constant arrays. 2023-12-07 21:56:43 +01:00
Conor McCarthy
9fcc904834 vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
Clip/cull distance can appear as input in pixel shaders, and the
array size must not be forced to zero.
2023-12-06 15:31:20 +01:00
Conor McCarthy
eb05e434ff vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
Conor McCarthy
59730ecfd8 vkd3d-shader/dxil: Implement the DXIL GEP instruction. 2023-11-22 22:07:58 +01:00
Conor McCarthy
a0f5d70792 vkd3d-shader/dxil: Support global variable initialisers. 2023-11-22 22:07:57 +01:00
Conor McCarthy
f2a656b876 vkd3d-shader/dxil: Introduce a value type for immediate constant buffers. 2023-11-22 22:07:56 +01:00
Conor McCarthy
85d5f83fb7 vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
Conor McCarthy
920657e7ee vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp. 2023-11-22 22:07:52 +01:00
Henri Verbeet
01dad41862 vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
215a2c4ede vkd3d-shader/ir: Introduce vsir_register_is_descriptor(). 2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877 vkd3d-shader/dxil: Implement the DXIL CMP2 instruction. 2023-11-10 20:23:50 +01:00
Zebediah Figura
c7a7d9a18c vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.

Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
Conor McCarthy
58ffb5d181 vkd3d-shader/spirv: Introduce integer width cast instructions.
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later.
2023-11-09 21:14:32 +01:00