3608 Commits

Author SHA1 Message Date
Nikolay Sivov
89e5912fd2 vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:51:04 +01:00
Nikolay Sivov
cf27065b7d vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:44:28 +01:00
Nikolay Sivov
4195a2f18a vkd3d-shader/hlsl: Use a more compact way to store object method configurations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:41:46 +01:00
Elizabeth Figura
390a330b8e vkd3d-shader/hlsl: Avoid leaking the block in the subscript rule. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
bb74180659 vkd3d-shader/hlsl: Return an error expression when an invalid subscript is used. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
7905c47765 vkd3d-shader/hlsl: Handle error expressions in array sizes. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
8b98e483ac vkd3d-shader/hlsl: Handle error expressions in return statements. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
94cf432035 vkd3d-shader/hlsl: Handle error expressions in conditions. 2024-10-28 15:40:41 +01:00
Nikolay Sivov
5eff8bf918 vkd3d-shader/hlsl: Handle SV_GroupIndex.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-24 20:54:04 +02:00
Henri Verbeet
5e9edf25d0 vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4. 2024-10-24 20:52:37 +02:00
Henri Verbeet
d477a00734 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD. 2024-10-24 20:52:37 +02:00
Henri Verbeet
d58282c6d1 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD. 2024-10-24 20:52:37 +02:00
Henri Verbeet
85697d76be vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN. 2024-10-24 20:52:37 +02:00
Henri Verbeet
6a119b6946 vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL. 2024-10-24 20:52:37 +02:00
Francisco Casas
9d82915629 vkd3d-shader/hlsl: Make allocation functions static again. 2024-10-24 20:50:59 +02:00
Francisco Casas
23be6ed0dd vkd3d-shader/hlsl: Store temp declarations in the vsir program.
Move the temp allocation back to hlsl_codegen.c.

Note that the DCL_TEMPS instructions wouldn't be necessary if we had the
capacity to store the temp_count for both the main program and the patch
constant program (or more generally speaking, a temp_count for all
phases).

The plan is to eventually also move the HS_CONTROL_POINT and
HS_FORK_PHASE markers to the vsir_program, making it able to contain
both functions.
2024-10-24 20:50:59 +02:00
Francisco Casas
158bf794e6 vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
This node type will be deleted (again) once the hlsl->vsir->tpf
translation is complete. It serves the purpose of allowing to keep
both real hlsl_ir_nodes and vsir_instructions in the hlsl_block,
until all the former can be translated into the latter.
2024-10-24 20:50:59 +02:00
Francisco Casas
cf7fade580 vkd3d-shader/hlsl: Store the thread group size in the vsir program. 2024-10-24 20:48:20 +02:00
Giovanni Mascellani
91701f8303 vkd3d-shader: Warn instead of erroring out when failing to dump a shader.
It's a debug operation and shouldn't be considered fatal, even
for development workflows.
2024-10-23 16:14:33 +02:00
Giovanni Mascellani
6a03369f84 vkd3d-shader: Do not dump the target shader if compilation failed.
Otherwise we'd use unitialized data.
2024-10-23 16:14:33 +02:00
Elizabeth Figura
32e6a1bb4d vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
Elizabeth Figura
3a3f95e1e7 vkd3d-shader: Factor out a vsir_parse() helper. 2024-10-23 16:02:09 +02:00
Henri Verbeet
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
Henri Verbeet
21e9029177 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ. 2024-10-22 20:39:31 +02:00
Henri Verbeet
5958e527e5 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C. 2024-10-22 20:39:31 +02:00