Henri Verbeet 
							
						 
					 
					
						
						
							
						
						a1edfc4008 
					 
					
						
						
							
							vkd3d-shader/msl: Implement compute shaders.  
						
						
						
						
					 
					
						2025-08-28 20:05:53 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						45e549c1b2 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_UGE.  
						
						
						
						
					 
					
						2025-08-21 15:32:37 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						1d71cf9af1 
					 
					
						
						
							
							vkd3d-shader/msl: Allocate SSA registers to temporaries.  
						
						
						
						
					 
					
						2025-08-04 14:34:23 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						3cf35ce22e 
					 
					
						
						
							
							vkd3d-shader/msl: Convert the results of load and sample operations to the destination data type.  
						
						... 
						
						
						
						This should eventually go away when we properly enforce vsir typing,
but since for the moment we're resolving to hack, let's at least
make it compatible with DXIL. 
						
						
					 
					
						2025-07-28 16:31:57 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						7df92b6e50 
					 
					
						
						
							
							vkd3d-shader/msl: Reject shaders with duplicate I/O target locations.  
						
						... 
						
						
						
						We'll have to handle them eventually, but let's avoid generating
invalid code in the meantime. 
						
						
					 
					
						2025-07-28 16:27:58 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						9476a235b2 
					 
					
						
						
							
							vkd3d-shader/msl: Use the union type for SAMPLEMASK registers.  
						
						... 
						
						
						
						Function msl_print_assignment() doesn't currently handle bitcasts
when the left operand has a specific (rather than a union) type.
We could also fix the function, and maybe it wouldn't be a bad
idea anyway, but using the union type seems more in the spirit
of the MSL backend anyway. 
						
						
					 
					
						2025-07-28 16:27:58 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						16b06c295b 
					 
					
						
						
							
							vkd3d-shader/msl: Emit indexable temps with the appropriate component count.  
						
						
						
						
					 
					
						2025-07-28 16:27:58 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						6ed0bd0bab 
					 
					
						
						
							
							vkd3d-shader/msl: Ignore the interpolation mode for output variables.  
						
						... 
						
						
						
						They are meaningless, but some frontends (e.g., DXIL) set them
nevertheless. 
						
						
					 
					
						2025-07-28 16:27:58 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						ed695cc551 
					 
					
						
						
							
							vkd3d-shader/ir: Rename VKD3D_DATA_SNORM to VSIR_DATA_SNORM.  
						
						
						
						
					 
					
						2025-07-23 17:19:28 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						ed27427508 
					 
					
						
						
							
							vkd3d-shader/ir: Rename VKD3D_DATA_UNORM to VSIR_DATA_UNORM.  
						
						
						
						
					 
					
						2025-07-23 17:19:28 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						01068dada2 
					 
					
						
						
							
							vkd3d-shader/msl: Use iterators in msl_generator_generate().  
						
						
						
						
					 
					
						2025-07-22 16:57:25 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						742cce9a08 
					 
					
						
						
							
							vkd3d-shader/ir: Rename VKD3D_DATA_UINT to VSIR_DATA_U32.  
						
						
						
						
					 
					
						2025-07-22 14:57:26 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						a04e4e4010 
					 
					
						
						
							
							vkd3d-shader/ir: Rename VKD3D_DATA_INT to VSIR_DATA_I32.  
						
						
						
						
					 
					
						2025-07-22 14:57:26 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						c5c1c03430 
					 
					
						
						
							
							vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.  
						
						
						
						
					 
					
						2025-07-21 12:10:43 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						0126beb3b2 
					 
					
						
						
							
							vkd3d-shader/ir: Rename enum vkd3d_data_type to vsir_data_type.  
						
						
						
						
					 
					
						2025-07-21 12:10:43 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						673c26a040 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.  
						
						
						
						
					 
					
						2025-07-14 18:13:43 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						1a20395e6f 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.  
						
						
						
						
					 
					
						2025-07-14 18:13:43 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						90b6412daa 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.  
						
						
						
						
					 
					
						2025-07-14 18:13:43 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						752a48f4ac 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_IMAX.  
						
						
						
						
					 
					
						2025-06-25 16:00:34 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						543ee120fc 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_DSX_FINE and VSIR_OP_DSY_FINE.  
						
						
						
						
					 
					
						2025-06-25 16:00:31 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						b9ce945e61 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_DSX_COARSE and VSIR_OP_DSY_COARSE.  
						
						
						
						
					 
					
						2025-06-25 16:00:27 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						06a0453762 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.  
						
						
						
						
					 
					
						2025-06-25 16:00:22 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						cdfaeb209a 
					 
					
						
						
							
							vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.  
						
						
						
						
					 
					
						2025-06-25 16:00:15 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						d219cccc99 
					 
					
						
						
							
							vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.  
						
						
						
						
					 
					
						2025-06-25 15:53:41 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						c2a01fff1e 
					 
					
						
						
							
							vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().  
						
						
						
						
					 
					
						2025-06-24 15:32:59 +02:00