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vkd3d-shader/msl: Use the union type for SAMPLEMASK registers.
Function msl_print_assignment() doesn't currently handle bitcasts when the left operand has a specific (rather than a union) type. We could also fix the function, and maybe it wouldn't be a bad idea anyway, but using the union type seems more in the spirit of the MSL backend anyway.
This commit is contained in:
committed by
Henri Verbeet
parent
16b06c295b
commit
9476a235b2
Notes:
Henri Verbeet
2025-07-28 16:39:33 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1655
@@ -481,7 +481,7 @@ static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *bu
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"Internal compiler error: Unhandled sample coverage mask in shader type #%x.",
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gen->program->shader_version.type);
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vkd3d_string_buffer_printf(buffer, "o_mask");
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return MSL_DATA_FLOAT;
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return MSL_DATA_UNION;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -1952,7 +1952,7 @@ static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
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}
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, " output.shader_out_mask = as_type<uint>(o_mask);\n");
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vkd3d_string_buffer_printf(gen->buffer, " output.shader_out_mask = o_mask.u;\n");
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}
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static void msl_generate_entrypoint(struct msl_generator *gen)
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@@ -1999,7 +1999,7 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, " float o_mask;\n");
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_scalar o_mask;\n");
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vkd3d_string_buffer_printf(gen->buffer, "\n");
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msl_generate_entrypoint_prologue(gen);
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@@ -2081,7 +2081,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_DEPTHOUT))
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vkd3d_string_buffer_printf(gen->buffer, ", thread float &o_depth");
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, ", thread float &o_mask");
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vkd3d_string_buffer_printf(gen->buffer, ", thread vkd3d_scalar &o_mask");
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if (gen->program->descriptors.descriptor_count)
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vkd3d_string_buffer_printf(gen->buffer, ", constant descriptor *descriptors");
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vkd3d_string_buffer_printf(gen->buffer, ")\n{\n");
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