8484bd59a6
vkd3d-shader/tpf: Separate dst register write function.
2023-08-14 18:38:08 +02:00
d1c45fe2f0
vkd3d-shader/tpf: Separate src register write function.
2023-08-14 18:38:07 +02:00
2258e9d0f3
vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables.
2023-08-14 18:38:06 +02:00
c77e5f1c1f
vkd3d-shader/tpf: Introduce struct tpf_writer to group sm4 write arguments.
...
We will add register information lookup tables on this struct later.
They will be used by sm4_encode_register(), and thus, they will be
required by write_sm4_instruction().
2023-08-14 18:38:05 +02:00
a584499c8a
vkd3d-shader/tpf: Use struct vkd3d_shader_register_index in sm4_register.idx[].
2023-08-14 18:38:04 +02:00
fc589add49
vkd3d-shader/tpf: Allow passing NULL register type on hlsl_sm4_register_from_semantic().
2023-08-14 18:38:03 +02:00
8a6a620ee2
vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type.
2023-08-14 18:38:01 +02:00
5d75731d97
vkd3d-dxbc: Implement listing section data.
2023-08-08 21:15:28 +09:00
fbb5e59a03
vkd3d-dxbc: Implement listing DXBC contents.
2023-08-08 21:15:28 +09:00
6bfb94c440
vkd3d-dxbc: Introduce a program to inspect and modify DXBC blobs.
2023-08-08 21:15:28 +09:00
cf6bc95a3d
vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block().
2023-08-08 21:15:16 +09:00
4ae00cea43
vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).
...
This is currently leaked if we fail parsing before reaching codegen.
2023-08-08 21:15:13 +09:00
b22e2113a6
vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list().
2023-08-08 21:15:10 +09:00
0652bb1950
vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
2023-08-08 21:15:08 +09:00
372ddd1f29
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
2023-08-08 21:15:05 +09:00
f649db23a5
vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
2023-08-03 21:20:44 +09:00
d932fba7c3
vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
2023-08-03 21:20:42 +09:00
11475ef62a
vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
2023-08-03 21:20:42 +09:00
cb96482500
vkd3d-shader: Add a separate field for the target location of a signature element.
...
We want to be able to remap input signatures based on the signature index, but
signature normalization both reorders the signature, and requires the old
register index, so add a new field for this.
2023-08-03 21:20:39 +09:00
bad72d1874
vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
...
spirv will need this.
2023-08-03 21:20:22 +09:00
b4bb3931c5
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
250a24bd3f
vkd3d-shader/preproc: Strip whitespace when stringifying.
2023-08-02 20:19:20 +09:00
6fc3ae2b5c
vkd3d-shader/preproc: Stringify text immediately in macro invocations.
2023-08-02 20:19:19 +09:00
cbb1d84069
vkd3d-shader/preproc: Separate a preproc_stringify() helper.
2023-08-02 20:19:18 +09:00
3a235b57f6
vkd3d-shader/preproc: Expand macro arguments in macro invocations.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55361
2023-08-02 20:19:17 +09:00