81be47c00b
vkd3d-shader/hlsl: Introduce hlsl_deref_is_lowered() helper.
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Some functions work with dereferences and need to know if they are
lowered yet.
This can be known checking if deref->offset.node is NULL or
deref->data_type is NULL. I am using the latter since it keeps working
even after the following patches that split deref->offset into
constant and variable parts.
2023-10-31 21:59:12 +01:00
e93568f290
vkd3d-shader/hlsl: Clean-up instruction block for offset node creation.
2023-10-31 21:59:11 +01:00
68c14079a6
vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-31 21:59:04 +01:00
c84d4e3571
vkd3d-shader/hlsl: Add a pass to remove unreachable code.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-31 21:59:03 +01:00
a4fa323e6c
vkd3d-shader/hlsl: Add copy propagation logic for switches.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-31 21:59:02 +01:00
ec8dfa467f
vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-31 21:58:57 +01:00
7960836551
vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
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It is only used once for calling hlsl_note(), and it expects an enum
vkd3d_shader_log_level values instead.
2023-10-12 23:27:22 +02:00
8479ceedfc
vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-09 21:58:29 +02:00
7c378cc6f9
vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-05 16:16:09 +02:00
4ab6572be7
vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset().
2023-10-05 16:15:37 +02:00
a214b7374b
vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in allocate_register_reservations().
2023-10-05 16:15:34 +02:00
13f62e60e1
vkd3d-shader/tpf: Remove sm4_src_register.swizzle_type.
2023-10-03 21:27:47 +02:00
fcda20a8c3
vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
2023-09-25 22:07:23 +02:00
496a3a2093
vkd3d-shader/hlsl: Use lower_ir() for lower_division().
2023-09-25 22:07:22 +02:00
ecd781e809
vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
2023-09-25 22:07:21 +02:00
7944ee9bed
vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
2023-09-25 22:07:20 +02:00
65bf6e997c
vkd3d-shader/hlsl: Use lower_ir() for more passes.
2023-09-25 22:07:18 +02:00
6d1ba83856
vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:22 +02:00
39563aa5b3
vkd3d-shader/hlsl: Lower matrix swizzles.
2023-09-13 23:10:38 +02:00
1002a6b357
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-07 19:15:25 +02:00
63e056512d
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
2023-08-30 22:48:55 +02:00
926575a6f3
vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
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Pixel shaders still have an appropriate writemask.
2023-08-24 21:43:44 +02:00
240b9424fb
vkd3d-shader/hlsl: Pass an hlsl_block pointer to append_output_copy().
2023-08-15 21:51:47 +02:00
a04e3a51dd
vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_input_copy().
2023-08-15 21:51:39 +02:00
7a4ac1afb1
vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_uniform_copy().
2023-08-15 21:51:37 +02:00