91e88fac2e
vkd3d-shader/hlsl: Add parser support for BlendState type.
2024-08-12 14:15:14 +02:00
b23874dad6
vkd3d-shader/hlsl: Add parser support for GeometryShader type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-08 23:42:37 +02:00
de48960b33
vkd3d-shader/fx: Add support for the OMSetRenderTargets() state.
2024-08-08 23:42:37 +02:00
8c3a5e5458
vkd3d-shader/hlsl: Implement f16tof32 intrinsic.
2024-08-08 23:35:02 +02:00
016be7e591
vkd3d-shader/hlsl: Lower non-constant row_major matrix loads for SM1.
2024-08-08 23:33:33 +02:00
9f515a9daa
vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
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This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.
This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
eb2d320596
vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
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We are currently using &offset_node->loc when offset_node is NULL.
A NULL dereference of rel_offset can also happen if
hlsl_offset_from_deref() fails because the dereference is out of
bounds.
2024-08-08 23:28:31 +02:00
e8354ac499
vkd3d-shader/hlsl: Parse string type.
2024-08-07 15:53:07 +02:00
090df488ba
vkd3d-shader/hlsl: Parse string constants.
2024-08-07 15:48:59 +02:00
7c3677b114
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-06 16:54:19 +02:00
eff30577af
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
2024-08-01 15:18:15 +02:00
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
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The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
ea2ffc0b6c
vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.
2024-07-16 19:02:01 +02:00
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
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Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
98def3214b
vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
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As the newly added documentation describes, this reroll serves two purposes:
* to allow shader parameters to be used for any target type (which allows using
parameters for things like Direct3D 8-9 alpha test),
* to allow the union in struct vkd3d_shader_parameter to contain types larger
than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
2034a8bab9
vkd3d-shader/hlsl: Implement loop unrolling.
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Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-11 00:32:53 +02:00
50e28f70ed
vkd3d-shader/hlsl: Defer bounds checks to after copy propagation.
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We potentially generate OOB accesses during loop unrolling that are later deleted.
2024-07-11 00:32:53 +02:00
317bd46efd
vkd3d-shader/hlsl: Use a switch in validate_static_object_references().
2024-07-11 00:32:49 +02:00
daa13934a4
vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
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Instead of relying on ctx->extern vars, semantics are now stored in the
vsir_program signatures, and then read to write the declarations.
2024-07-09 20:31:14 +02:00
704ce03561
vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.
2024-07-09 20:12:47 +02:00
003f4c7600
vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile.
2024-07-09 20:06:23 +02:00
dd8aa2ec91
vkd3d-shader/hlsl: Generate CTAB outside d3dbc_compile().
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There is no way to store this information from the vsir_program alone,
so we make d3dbc_compile() expect the CTAB blob.
2024-07-09 18:59:54 +02:00
130b3335cb
vkd3d-shader/d3dbc: Split hlsl_sm1_write().
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The idea is to start splitting the
HLSL IR -> d3dbc
translation into
HLSL IR -> vsir -> d3dbc
So hlsl_sm1_write is split into two functions, sm1_generate_vsir()
which should handle the first part and d3dbc_compile() which should
handle the second part.
This translation should be completed once the hlsl_ctx and entry_func
are no longer used in d3dbc_compile().
2024-07-09 18:38:00 +02:00
6db2bc3eff
vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.
2024-07-09 16:59:02 +02:00
4ff288bd32
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:23:38 +02:00