Henri Verbeet
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c5c1c03430
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vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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d1dcbc26e5
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vkd3d-shader/ir: Rename VKD3D_DATA_HALF to VSIR_DATA_F16.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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0126beb3b2
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vkd3d-shader/ir: Rename enum vkd3d_data_type to vsir_data_type.
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2025-07-21 12:10:43 +02:00 |
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Elizabeth Figura
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0c3250122c
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vkd3d-shader/spirv: Do not use OpCopyMemory for partial writemasks in spirv_compiler_emit_mov().
This fixes instructions like "mov r0.xy, r1.xyzw".
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2025-06-26 17:44:34 +02:00 |
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Giovanni Mascellani
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596f02210d
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vkd3d-shader/ir: Lower UDIV to UDIV_SIMPLE and UREM.
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2025-06-25 16:44:00 +02:00 |
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Giovanni Mascellani
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82ef9bf2e5
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vkd3d-shader/ir: Introduce VSIR_OP_UREM.
It is meant to compute the unsigned integer remainder.
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2025-06-25 16:43:34 +02:00 |
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Giovanni Mascellani
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78e0f8412d
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vkd3d-shader/ir: Introduce VSIR_OP_UDIV_SIMPLE.
It is meant to compute the unsigned integer division, without
computing the modulo at the same time.
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2025-06-25 16:40:43 +02:00 |
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Giovanni Mascellani
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ada09d003d
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vkd3d-shader/ir: Repurpose IDIV to compute plain signed division.
It doesn't compute signed remainder any more.
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2025-06-25 16:39:50 +02:00 |
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Giovanni Mascellani
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823a8724de
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vkd3d-shader/ir: Introduce VSIR_OP_IREM.
It is meant to compute the signed integer remainder.
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2025-06-25 16:38:38 +02:00 |
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Henri Verbeet
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d219cccc99
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vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.
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2025-06-25 15:53:41 +02:00 |
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Giovanni Mascellani
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31581b0002
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vkd3d-shader/ir: Lower IMUL and UMUL to IMUL_LOW.
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2025-06-24 15:21:13 +02:00 |
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Giovanni Mascellani
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4a39db797b
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vkd3d-shader/ir: Introduce VKD3DSIH_IMUL_LOW.
It is meant to compute the lower word of an integer multiplication.
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2025-06-24 15:15:56 +02:00 |
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Henri Verbeet
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e5bf48a2ba
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vkd3d-shader/spirv: Do not require VKD3D_SHADER_BINDING_FLAG_IMAGE for sampler descriptors.
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2025-06-23 18:00:10 +02:00 |
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Giovanni Mascellani
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93e1a8c784
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vkd3d-shader/ir: Lower tpf SINCOS to the new COS and SIN instructions.
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2025-06-19 20:33:09 +02:00 |
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Giovanni Mascellani
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6f092fb84a
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vkd3d-shader/ir: Introduce opcode SIN.
It is meant to compute sine.
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2025-06-19 20:32:50 +02:00 |
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Giovanni Mascellani
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322f2e5496
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vkd3d-shader/ir: Introduce opcode COS.
It is meant to compute cosine, and gradually replace SINCOS, at
least from a certain point in the pipeline on.
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2025-06-19 20:32:41 +02:00 |
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Henri Verbeet
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cef3e07e3d
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vkd3d-shader/spirv: Emit an OpSource instruction with the source name.
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2025-06-18 15:50:18 +02:00 |
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Henri Verbeet
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eb988e95e1
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_alu_instruction().
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2025-06-16 16:01:14 +02:00 |
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Henri Verbeet
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f46c8ea03c
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_ext_glsl_instruction().
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2025-06-16 16:01:14 +02:00 |
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Henri Verbeet
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81279b763b
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_bitfield_instruction().
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2025-06-16 16:01:14 +02:00 |
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Henri Verbeet
|
0778fb93df
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_comparison_instruction().
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2025-06-16 16:01:14 +02:00 |
|
Henri Verbeet
|
616fea0c2b
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_deriv_instruction().
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2025-06-16 16:01:14 +02:00 |
|
Henri Verbeet
|
8eeefc2906
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_sample().
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2025-06-11 20:28:38 +02:00 |
|
Henri Verbeet
|
d92ef93611
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_atomic_instruction().
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2025-06-11 20:28:38 +02:00 |
|
Henri Verbeet
|
6aeb168d63
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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_handle_instruction().
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2025-06-11 20:28:38 +02:00 |
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