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vkd3d-shader/spirv: Use vsir_opcode_get_name() in spirv_compiler_emit_atomic_instruction().
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Notes:
Henri Verbeet
2025-06-11 20:38:03 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1561
@@ -9812,7 +9812,9 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
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op = spirv_compiler_map_atomic_instruction(instruction);
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if (op == SpvOpMax)
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{
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ERR("Unexpected instruction %#x.\n", instruction->opcode);
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spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED,
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"Unhandled instruction \"%s\" (%#x).",
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vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
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return;
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}
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@@ -9891,9 +9893,9 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil
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if (instruction->flags & VKD3DARF_VOLATILE)
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{
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WARN("Ignoring 'volatile' attribute.\n");
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spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG,
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"Ignoring the 'volatile' attribute flag for atomic instruction %#x.", instruction->opcode);
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"Ignoring the 'volatile' attribute flag for atomic instruction \"%s\" (%#x).",
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vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
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}
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memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST)
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