Elizabeth Figura
5827197246
tests/shader_runner: Don't bother distinguishing directive substrings.
...
Consider ']' a terminator for any string.
2024-12-12 17:28:45 +01:00
Elizabeth Figura
830bdd0037
tests/shader_runner: Use a separate variable for shader type.
2024-12-12 17:26:49 +01:00
Elizabeth Figura
edb36c078f
tests/shader_runner: Use is_todo instead of separate shader states.
2024-12-12 17:26:37 +01:00
Conor McCarthy
50306a8b08
tests/hlsl: Add uint64 wave op tests.
2024-12-09 14:20:28 +01:00
Conor McCarthy
f0f8bb3f36
tests/hlsl: Add float64 wave op tests.
2024-12-09 14:17:05 +01:00
Giovanni Mascellani
73be28a252
tests: Use plain skip() when skipping a test in the shader runner.
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The context already gives the location in the .shader_test file.
2024-12-03 12:38:26 +01:00
Elizabeth Figura
d56601c8d0
vkd3d-shader/ir: Implement exponential fog.
2024-12-02 17:12:20 +01:00
Elizabeth Figura
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00
Elizabeth Figura
f86d1e72a4
vkd3d-shader/ir: Allow controlling fog through parameters.
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Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00
Henri Verbeet
92fa68cb07
tests/shader_runner: Slightly simplify dxc handling.
2024-11-13 16:18:36 +01:00
Giovanni Mascellani
7450c4a368
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
2024-11-06 22:15:09 +01:00
Feifan He
b0646cb427
tests/shader_runner: Introduce a Metal shader runner.
2024-10-31 16:47:26 +01:00
Henri Verbeet
da75582a14
tests/shader_runner: Check whether copy/dispatch/draw succeeded in parse_test_directive().
2024-10-31 16:46:59 +01:00
Henri Verbeet
b5f1979475
tests/shader_runner: Print "(none)" for an empty caps list in trace_shader_caps().
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Like we do in trace_format_cap().
2024-10-31 16:46:59 +01:00
Henri Verbeet
aeae8322da
tests: Add a test for actual multisample loads.
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The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
Elizabeth Figura
b3eee0a323
tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
2024-10-28 17:23:10 +01:00
Elizabeth Figura
591ae5e18e
tests/shader_runner: Store the dxc_compiler in the shader_runner.
2024-10-28 17:23:10 +01:00
Elizabeth Figura
b492ebc374
tests/shader_runner: Store shader sources as an array.
2024-10-28 17:23:06 +01:00
Elizabeth Figura
d39e840c14
tests/shader_runner: Store shader caps using an array.
2024-10-28 16:20:27 +01:00
Henri Verbeet
d48f7409fe
tests/shader_runner: Print the test context in fatal_error().
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In particular, this gets us line numbers.
2024-10-24 20:53:45 +02:00
Giovanni Mascellani
8d8e0fd55a
tests: Test mismatching RTV and pixel shader output types.
2024-10-22 20:38:18 +02:00
Giovanni Mascellani
dff7c0e7b8
tests: Mark interface packing pipeline creation as todo on MoltenVK.
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Most Vulkan drivers are happy to compile a pipeline with interstage
interface mismatches, even if the pipeline will be broken. Metal,
and therefore MoltenVK, instead doesn't and errors out immediately.
2024-10-22 20:32:51 +02:00
Giovanni Mascellani
bc830fa06b
tests: Compute the correct value for condition conjunctions.
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Currently the value of the last conjunct is returned.
2024-10-22 20:29:25 +02:00
Elizabeth Figura
6fd1a1ce7e
tests: Test point sprite.
2024-10-22 19:14:05 +02:00
Giovanni Mascellani
bc351f4b70
tests/shader-runner: Make geometry shaders optional.
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This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
2024-10-15 16:55:15 +02:00
Elizabeth Figura
cd249a47b8
tests: Test FFP point size clamping.
2024-10-10 22:44:33 +02:00
Elizabeth Figura
ec53e325b6
tests: Test FFP point size.
2024-10-10 22:30:35 +02:00
Henri Verbeet
3ddf46649b
tests/shader_runner: Trace the "clip-planes" cap.
2024-10-10 22:28:26 +02:00
Conor McCarthy
d76435cd21
tests: Move the dxc compilation helpers to utils.h.
2024-10-08 20:34:03 +02:00
Giovanni Mascellani
fbd8b1a8c4
tests/shader-runner: Print the WARP driver version.
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Since recent versions seem to have more features and possibly
fewer bugs it is useful to know what you're dealing with.
Currently the latest WARP drivers are distributed here:
https://www.nuget.org/packages/Microsoft.Direct3D.WARP
2024-10-07 17:33:50 +02:00
Elizabeth Figura
3b1760134f
tests: Test clip planes.
2024-10-02 21:49:54 +02:00
Anna (navi) Figueiredo Gomes
e761b2cad1
tests/shader_runner: Introduce a "d3d12" tag.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
3eb2a3d0e4
tests/shader_runner: Introduce a 'depth-bounds' test option.
2024-09-11 14:53:21 +02:00
Francisco Casas
b701f8d393
tests/shader_runner: Explicitly require UAV load support.
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The used UAV formats are explicitly added in the [require] section of
every test that uses them.
Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
Francisco Casas
fb153bf5d4
tests/shader_runner: Don't skip shader compilation on missing caps.
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Currently we are skipping compilation tests ([* shader] blocks) on
missing capabilities. This is not really necessary and it is useful to
test shader compilation even on machines that can't run these tests.
So, this commit moves the checks to the [test] blocks, skipping them
entirely when caps are not met.
To make the effects of enum test_action values more explicit, these
are renamed to TEST_ACTION_SKIP_COMPILATION and
TEST_ACTION_SKIP_EXECUTION.
2024-08-22 16:01:37 +02:00
Francisco Casas
19c23ca6f2
tests/shader_runner: Replace spaces with dashes in format names.
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Probably good if we want to allow specifying several formats in the same
line, separated by spaces.
While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Francisco Casas
cec62c54ad
tests/shader_runner: Move parse_format() up.
2024-08-22 16:01:32 +02:00
Francisco Casas
164076d176
tests/shader_runner: Require explicit formats for UAV resources.
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The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.
Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.
The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
2024-08-22 16:01:26 +02:00
Francisco Casas
9dec7403d9
tests/shader-runner: Add missing trace for wave_ops caps.
2024-08-07 15:54:36 +02:00
Francisco Casas
2efc79bb81
tests: Report tests skipped because of missing capabilities.
2024-08-07 15:54:36 +02:00
Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
5a53b73995
tests: Test alpha test.
2024-07-11 17:02:53 +02:00
Elizabeth Figura
7e868f1f4b
tests: Factor out a set_default_target() helper.
2024-07-11 17:02:45 +02:00
Elizabeth Figura
737967604e
tests: Implement multisampling in the Vulkan renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fe21318b5f
tests/shader_runner: Factor out a resource_desc structure.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fa570ee1f3
tests/shader_runner: Use resource->width instead of resource->size for buffer width.
2024-07-11 00:33:57 +02:00
Giovanni Mascellani
4f67675a51
tests: Support using the Agility SDK in the crosstests.
2024-07-09 16:57:03 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
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This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
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For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00