Commit Graph

3217 Commits

Author SHA1 Message Date
Francisco Casas
9f515a9daa vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.

This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
Francisco Casas
eb2d320596 vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
We are currently using &offset_node->loc when offset_node is NULL.

A NULL dereference of rel_offset can also happen if
hlsl_offset_from_deref() fails because the dereference is out of
bounds.
2024-08-08 23:28:31 +02:00
Francisco Casas
e8354ac499 vkd3d-shader/hlsl: Parse string type. 2024-08-07 15:53:07 +02:00
Francisco Casas
652db433e1 vkd3d-shader/hlsl: Parse string escape sequences. 2024-08-07 15:51:43 +02:00
Francisco Casas
090df488ba vkd3d-shader/hlsl: Parse string constants. 2024-08-07 15:48:59 +02:00
Nikolay Sivov
c44a18b3d1 vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
1559237780 vkd3d-shader/fx: Fix state block entry array shifting when decomposing.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
7c3677b114 vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
2cbad81b55 vkd3d-shader/fx: Handle SetRasterizerState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
a3f4785720 vkd3d-shader/fx: Decompose function-style state assignments to individual states.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-05 16:01:33 +02:00
Giovanni Mascellani
46aec9fba8 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y. 2024-08-05 15:57:56 +02:00
Giovanni Mascellani
625327653b vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l. 2024-08-05 15:57:56 +02:00
Giovanni Mascellani
351220f182 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h. 2024-08-05 15:57:56 +02:00
Giovanni Mascellani
4a04324ecc vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c. 2024-08-05 15:57:56 +02:00
Giovanni Mascellani
5e1ae5aaa3 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y. 2024-08-05 15:57:56 +02:00
Giovanni Mascellani
97a7ec8914 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h. 2024-08-05 15:57:56 +02:00
Giovanni Mascellani
9ff5b2ce7a vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c. 2024-08-01 15:18:15 +02:00
Giovanni Mascellani
4e7d0faaf0 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c. 2024-08-01 15:18:15 +02:00
Giovanni Mascellani
eff30577af vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c. 2024-08-01 15:18:15 +02:00
Giovanni Mascellani
02ef731b9a vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c. 2024-08-01 15:18:15 +02:00
Giovanni Mascellani
7d3e8f49e4 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c. 2024-08-01 15:18:15 +02:00
Francisco Casas
e6e82ad3f6 vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.

Consider the following shader:

    uniform float u;
    float4 main() : sv_target
    {
        return sin(u);
    }

On native, with ps_2_0, this compiles as:

    ps_2_0
    def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
    def c2, -0.020833334, -0.125, 1, 0.5
    mov r0.xy, c3
    mad r0.x, c0.x, r0.x, r0.y
    frc r0.x, r0.x
    mad r0.x, r0.x, c3.z, c3.w
    sincos r1.y, r0.x, c1, c2
    mov r0, r1.y
    mov oC0, r0

We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
Giovanni Mascellani
4094e5dbeb vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c. 2024-07-30 16:32:59 +02:00
Giovanni Mascellani
bcffcb4a29 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c 2024-07-30 16:32:59 +02:00
Giovanni Mascellani
8e08fa6bf2 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c. 2024-07-30 16:32:59 +02:00
Giovanni Mascellani
5af138b247 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c. 2024-07-30 16:32:59 +02:00
Atharva Nimbalkar
2170fdc633 vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers. 2024-07-30 16:31:59 +02:00
Atharva Nimbalkar
337a030908 vkd3d-shader/glsl: Implement VKD3DSIH_MOV. 2024-07-30 16:31:59 +02:00
Henri Verbeet
c7589d8f19 vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions. 2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80 vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions. 2024-07-30 16:31:44 +02:00
Giovanni Mascellani
a484063cd2 vkd3d: Introduce debug severity MESSAGE.
That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
2024-07-29 13:17:19 +02:00
Elizabeth Figura
ae5cd6573f vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters. 2024-07-24 16:08:10 +02:00
Elizabeth Figura
d20d0fc69f vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id(). 2024-07-24 16:07:13 +02:00
Victor Chiletto
a0de05f0b4 vkd3d-shader/hlsl: Implement the asint() intrinsic. 2024-07-24 16:06:03 +02:00
Nikolay Sivov
91dce79227 vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-24 16:04:21 +02:00
Elizabeth Figura
97cd941710 vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4. 2024-07-23 21:12:28 +02:00
Elizabeth Figura
1db7c03185 vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter(). 2024-07-23 21:11:15 +02:00
Elizabeth Figura
f6dd6d52b3 vkd3d-shader: Factor out a vsir_program_get_parameter() helper. 2024-07-23 21:10:00 +02:00
Elizabeth Figura
6b58b6f261 vkd3d-shader/spirv: Allocate output_info after normalization.
Normalization may change the signatures.
2024-07-23 21:09:00 +02:00
Shaun Ren
49caeee1fd vkd3d-shader/hlsl: Support default values for function parameters. 2024-07-23 15:36:32 +02:00
Nikolay Sivov
29699d3d22 vkd3d-shader/fx: Set total pass count for fx_2_0.
Binaries with that field set incorrectly fail to load on Windows.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
dcf4ce753b vkd3d-shader/fx: Correct empty pass check.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f vkd3d-shader/hlsl: Allow annotations on global variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Shaun Ren
0202393d41 vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Shaun Ren
ea2ffc0b6c vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks. 2024-07-16 19:02:01 +02:00
Shaun Ren
8724cbe5d5 vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1. 2024-07-16 18:56:44 +02:00
Shaun Ren
b4845b9dca vkd3d-shader/hlsl: Implement sin/cos for SM1.
Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
Shaun Ren
b3a11a9ec4 vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS. 2024-07-16 15:24:58 +02:00
Elizabeth Figura
806363b765 vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters. 2024-07-11 17:02:11 +02:00
Elizabeth Figura
c2ce15b623 vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument. 2024-07-11 16:59:06 +02:00
Elizabeth Figura
e8bdac8147 vkd3d-shader/spirv: Support passing shader parameters through uniform buffers. 2024-07-11 16:58:52 +02:00
Elizabeth Figura
98def3214b vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes:

* to allow shader parameters to be used for any target type (which allows using
  parameters for things like Direct3D 8-9 alpha test),

* to allow the union in struct vkd3d_shader_parameter to contain types larger
  than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Petrichor Park
bec4f413dc vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Petrichor Park
b3f0cd5788 vkd3d-shader/hlsl: Implement the rcp() intrinisic.
SM1 already has the RCP opcode implemented; SM4 implementation is in the
next commit.
2024-07-11 16:44:02 +02:00
Nikolay Sivov
c792114a6a vkd3d-shader/fx: Do not output empty strings for missing semantics for fx_2_0.
This is directly visible in parameter description. For a parameter without semantic
it should return null, instead of a pointer to an empty string.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:36:05 +02:00
Elizabeth Figura
59f770214a vkd3d-shader/hlsl: Implement output SV_Coverage. 2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic. 2024-07-11 00:33:57 +02:00
Victor Chiletto
2034a8bab9 vkd3d-shader/hlsl: Implement loop unrolling.
Based on a patch by Nikolay Sivov.

Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
7edd7dcf79 vkd3d-shader/hlsl: Allow cloned blocks to contain external references. 2024-07-11 00:32:53 +02:00
Victor Chiletto
5bc56d43bb vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
Based on a patch by Nikolay Sivov.

Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
323f53bd7d vkd3d-shader/hlsl: Pull evaluate_static_expression_as_uint() upwards. 2024-07-11 00:32:53 +02:00
Victor Chiletto
50e28f70ed vkd3d-shader/hlsl: Defer bounds checks to after copy propagation.
We potentially generate OOB accesses during loop unrolling that are later deleted.
2024-07-11 00:32:53 +02:00
Victor Chiletto
317bd46efd vkd3d-shader/hlsl: Use a switch in validate_static_object_references(). 2024-07-11 00:32:49 +02:00
Victor Chiletto
67c690aa07 vkd3d-shader/d3dbc: Fix implicit enum conversion warning.
This slipped through and broke CI.
2024-07-10 00:06:14 +02:00
Petrichor Park
746222b349 vkd3d-shader/hlsl: Implement the faceforward() intrinsic. 2024-07-09 20:43:41 +02:00
Francisco Casas
60c8a813a3 vkd3d-shader/hlsl: Validate state block function calls. 2024-07-09 20:38:08 +02:00
Francisco Casas
b5f2e7daeb vkd3d-shader/hlsl: Parse function call syntax on state blocks. 2024-07-09 20:36:28 +02:00
Francisco Casas
7bd53cf6d9 vkd3d-shader/hlsl: Free array sizes on function parameters (Valgrind). 2024-07-09 20:32:25 +02:00
Francisco Casas
b92baa40ec vkd3d-shader/d3dbc: Don't write inconsequential MOVs.
CASTs from floats to integers are implemented as mere MOVs. These often,
but not always, end up moving the value from one register to the same
register.

This patch avoids writing the MOV instructions if they have no effect.
2024-07-09 20:32:25 +02:00
Francisco Casas
daa13934a4 vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
Instead of relying on ctx->extern vars, semantics are now stored in the
vsir_program signatures, and then read to write the declarations.
2024-07-09 20:31:14 +02:00
Francisco Casas
704ce03561 vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage. 2024-07-09 20:12:47 +02:00
Francisco Casas
003f4c7600 vkd3d-shader/d3dbc: Use program->shader_version instead of ctx->profile. 2024-07-09 20:06:23 +02:00
Francisco Casas
a333090288 vkd3d-shader/d3dbc: Introduce struct d3dbc_compiler. 2024-07-09 19:44:03 +02:00
Francisco Casas
dd8aa2ec91 vkd3d-shader/hlsl: Generate CTAB outside d3dbc_compile().
There is no way to store this information from the vsir_program alone,
so we make d3dbc_compile() expect the CTAB blob.
2024-07-09 18:59:54 +02:00
Francisco Casas
130b3335cb vkd3d-shader/d3dbc: Split hlsl_sm1_write().
The idea is to start splitting the

    HLSL IR -> d3dbc

translation into

    HLSL IR -> vsir -> d3dbc

So hlsl_sm1_write is split into two functions, sm1_generate_vsir()
which should handle the first part and d3dbc_compile() which should
handle the second part.

This translation should be completed once the hlsl_ctx and entry_func
are no longer used in d3dbc_compile().
2024-07-09 18:38:00 +02:00
Zebediah Figura
6db2bc3eff vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction. 2024-07-09 16:59:02 +02:00
Nikolay Sivov
3dc43e8945 vkd3d-shader: Disallow object structure fields for fx profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
937a80ead6 vkd3d-shader/fx: Write annotations for fx_4+ profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
0f7ac0a054 vkd3d-shader/hlsl: Set default values for annotations variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:06 +02:00
Nikolay Sivov
4d2ce385a7 vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
0a344bd3c9 vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
8738e4662e vkd3d-shader/fx: Preserve parsing order of initializer components.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
c97c652ff0 vkd3d-shader/fx: Fix packed size for fx_4+ types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
856686b2a2 vkd3d-shader/fx: Write default numeric values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
aea36be94c vkd3d-shader/fx: Fix structure type data written for fx_4.
Strings and field types are written to the same unstructured area
as structure type itself, so it has to be done in two passes.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
2176294df8 vkd3d-shader/hlsl: Implement tex*grad() functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
4ff288bd32 vkd3d-shader: Implement tex*() functions variants with gradient arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Elizabeth Figura
4cd2dd50f9 vkd3d-shader/hlsl: Separate an "array" rule. 2024-07-08 18:22:39 +02:00
Nikolay Sivov
94130c2394 vkd3d-shader/fx: Add support for writing RasterizerState objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
f03cb7e911 vkd3d-shader/hlsl: Add RasterizerState type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d vkd3d-shader/fx: Add support for writing DepthStencilState objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
1008c49ce6 vkd3d-shader/fx: Cast state block field values to target type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Francisco Casas
597e55691a vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Victor Chiletto
abbcf0461f vkd3d-shader/hlsl: Reserve register slots for unused buffers. 2024-07-03 17:09:16 -03:00
Victor Chiletto
da36a447b8 vkd3d-shader/hlsl: Validate cbuffer register allocations. 2024-07-03 17:09:16 -03:00
Victor Chiletto
27414ef928 vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
b5b3c8b9ff vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
This is a fxc quirk that was fixed for SM >= 5.1 only.
2024-07-03 14:34:45 -03:00
Victor Chiletto
8fb3b604bf vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.
Instead of passing the struct components individually.
2024-07-03 14:05:58 -03:00
Victor Chiletto
e13eb64d4c vkd3d-shader/hlsl: Support expressions as register offsets. 2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab vkd3d-shader/hlsl: Implement storing to a swizzled matrix. 2024-06-20 12:39:46 +02:00
Elizabeth Figura
acc9d79fbb vkd3d-shader/hlsl: Only allocate the aligned size for uniforms. 2024-06-18 13:19:44 -05:00
Elizabeth Figura
7fe581203b vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
Spotted by Francisco Casas.
2024-06-18 13:19:44 -05:00
Nikolay Sivov
222c52380b vkd3d-shader/fx: Fix variable buffer offset value.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-12 19:02:20 +02:00
Nikolay Sivov
402dc94259 vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-12 19:02:20 +02:00
Elizabeth Figura
2f88442d7d vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.
This avoids spurious errors like "row_major and column_major are mutually
exclusive" when an invalid modifier is used.

Fixes: cf7c05f431
2024-06-11 15:54:10 +02:00
Nikolay Sivov
72ddea6030 vkd3d-shader/fx: Use original full semantic name.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:53:19 +02:00
Nikolay Sivov
1124ea46ee vkd3d-shader/hlsl: Store original semantic name.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:53:19 +02:00
Nikolay Sivov
ba18035260 vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
a289393fe7 vkd3d-shader/asm: Output 'bias' flag for 'texld'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
ccbe36fb8d vkd3d-shader/hlsl: Implement tex2Dbias().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
33e5553158 vkd3d-shader/hlsl: Write SM5.1 binding reflection data. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
bb41947fc6 vkd3d-shader: Write SM5.1 register spaces. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
4355e6ca69 vkd3d-shader/hlsl: Allocate register spaces for objects. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
7b61b0219e vkd3d-shader/hlsl: Allocate register spaces for constant buffers. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
28a5e23814 vkd3d-shader: Write SM5.1 register indices.
Separate ID and index. Allocate IDs for all external resources (but ignore them
for shader models other than 5).
2024-06-11 15:49:30 +02:00
Elizabeth Figura
19a13740de vkd3d-shader/hlsl: Put constant buffers into the extern_resources struct.
Mostly to get the same sorting logic.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
558320b52f vkd3d-shader/hlsl: Add a hlsl_fixme() for 5.1 resource arrays.
These are a bit trickier to handle, and need more tests.
2024-06-11 15:49:30 +02:00
Conor McCarthy
9b070edf01 vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction. 2024-06-11 15:48:21 +02:00
Conor McCarthy
0b8b5b2d0f vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt. 2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions. 2024-06-11 15:48:21 +02:00
Conor McCarthy
8a15642f45 vkd3d-shader/dxil: Implement DX intrinsic QuadOp. 2024-06-11 15:48:21 +02:00
Francisco Casas
f5bfa728eb vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.

While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).

So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.

For reference, compiling this shader:

    row_major int2x3 m = {1, 2, 3, 4, 5, 6};

    float4 main() : sv_target
    {
        return float4(m[0][0], 99, 99, 99);
    }

gives the following buffer definition:

    // cbuffer $Globals
    // {
    //
    //   row_major int2x3 m;                // Offset:    0 Size:    28
    //      = 0x00000001 0x00000003 0x00000005 0x00000000
    //        0x00000002 0x00000004 0x00000006
    //
    // }

Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.

SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
ab01fedc5d vkd3d-shader/hlsl: Fix numeric register offset for matrix components. 2024-06-11 15:46:40 +02:00
Francisco Casas
affadf319c vkd3d-shader/d3dbc: Write default values for SM1. 2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155 vkd3d-shader/tpf: Write default values for SM4. 2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2 vkd3d-shader/hlsl: Initialize default values with braceless initializers.
It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2 vkd3d-shader/hlsl: Record default values for uniforms and constant buffers. 2024-06-11 15:46:40 +02:00
Henri Verbeet
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
Nikolay Sivov
5265fbb789 vkd3d-shader/fx: Do not write shared buffers block when not compiling as a child effect.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:50 +02:00
Nikolay Sivov
ea177a7750 vkd3d-shader/hlsl: Handle "unsigned int" type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Henri Verbeet
36c123c005 Release 1.12. 2024-05-29 22:05:28 +02:00
Nikolay Sivov
308d735923 vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00
Nikolay Sivov
f090d1e80d vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-23 23:12:10 +02:00
Henri Verbeet
b5ac6ac636 vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
For tpf shader this would previously be a pointer into the original
shader code, and for d3dbc shaders we'd use static strings.
Unfortunately the dxil parser creates shader signatures where these
are pointers to metadata strings, and those go away when we call
sm6_parser_cleanup().

We could conceivably store a flag in the shader signature to indicate
whether shader_signature_cleanup()/vkd3d_shader_free_shader_signature()
should free the "semantic_name" field. It'd be a little ugly, and seems
unlikely to be worth it, but I'd be willing to be convinced.
2024-05-23 23:12:06 +02:00
Victor Chiletto
105ef28273 vkd3d-shader/preproc: Treat CR as whitespace. 2024-05-23 23:11:58 +02:00
Victor Chiletto
fa5708d3b5 vkd3d-shader/hlsl: Fix XOR assign operator lexing. 2024-05-22 22:15:20 +02:00
Nikolay Sivov
9c83caeda6 vkd3d-shader/fx: Use correct type name when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:50 +02:00
Nikolay Sivov
a913ac7844 vkd3d-shader/fx: Implement writing shared buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:48 +02:00
Henri Verbeet
ce6f8a6a30 vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create(). 2024-05-16 21:49:40 +02:00
Henri Verbeet
6474e8cc7b vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create(). 2024-05-16 21:49:39 +02:00
Henri Verbeet
402b96ef3b vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create(). 2024-05-16 21:49:38 +02:00
Henri Verbeet
efe9dfd73a vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser. 2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1 vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser. 2024-05-16 21:49:34 +02:00
Francisco Casas
061dc39036 vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes. 2024-05-15 21:17:51 +02:00
Francisco Casas
0d252f894a vkd3d-shader/hlsl: Run more constant passes on static expressions eval. 2024-05-15 21:17:50 +02:00
Francisco Casas
4f60c7167e vkd3d-shader/hlsl: Run constant passes in a separate function. 2024-05-15 21:17:49 +02:00
Conor McCarthy
9e57039fce vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance. 2024-05-14 20:44:22 +02:00
Conor McCarthy
4f50af4c83 vkd3d-shader/dxil: Handle SV_Coverage out. 2024-05-14 20:44:18 +02:00
Conor McCarthy
e1c774bfeb vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction. 2024-05-14 20:44:10 +02:00
Conor McCarthy
47f0483267 vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst. 2024-05-14 20:44:06 +02:00
Conor McCarthy
936d8e4f61 vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction. 2024-05-14 20:44:04 +02:00
Conor McCarthy
e41643ab8f vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt. 2024-05-14 20:44:02 +02:00
Victor Chiletto
c9af34ab28 vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
destroy_block() is called with a NULL block from:

* create_loop, through the loop rules for while and do-while loops.
* The selection_statement rule, in the case $6.else_block is NULL.
* free_parse_initializer.
2024-05-14 20:43:48 +02:00
Conor McCarthy
98f73ca2e5 vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases. 2024-05-13 22:27:13 +02:00
Conor McCarthy
def87539de vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions. 2024-05-13 22:27:13 +02:00
Conor McCarthy
f47ac703ab vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment. 2024-05-13 22:27:13 +02:00
Conor McCarthy
e340855122 vkd3d-shader/spirv: Do not warn if no global flags are unhandled. 2024-05-13 22:27:13 +02:00
Conor McCarthy
ea5624e5e8 vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
DXIL reads/writes uint for these.
2024-05-13 22:27:13 +02:00
Francisco Casas
5b7191280b vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
After compiling and linking with '-fsanitize=undefined' the following
error pops up in many tests:

    vkd3d_shader_main.c:2024:12: runtime error: member access within null pointer of type 'struct vkd3d_shader_param_node'

This happens in the scenario where shader_param_allocator_get() gets
called with 'count = 0' but no allocation has been made yet, so
allocator->current is NULL.

In this case the result of the function, given by:

    params = &allocator->current->param[allocator->index * allocator->stride];

is an invalid non-NULL pointer.

Functions like shader_sm4_read_instruction() may call
vsir_program_get_src_params() or vsir_program_get_dst_params() with 0
counts for various DCL_ instructions, as well as things like NOP,
ELSE, and SYNC.

We could avoid calling the functions in question with 0 counts, but it
doesn't seem worth the effort.

Alternatively, we could just return NULL on 'count == 0', but this is
also complicated because NULL is interpreted as a memory allocation
failure on the callers.

So we force allocation of the next node even if 'count = 0' when
allocator->current is NULL.
2024-05-13 22:27:13 +02:00
Francisco Casas
28d267b7c0 vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count. 2024-05-13 22:26:21 +02:00
Francisco Casas
e7450ce539 vkd3d-shader/d3dbc: Write used bind count for numeric uniforms. 2024-05-13 22:26:13 +02:00
Francisco Casas
f548644222 vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
Francisco Casas
573d511344 vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
Where bind count means the number of registers required to include all
dereferences to the variable within the shader as in
hlsl_ir_var.bind_count[].
2024-05-13 22:26:07 +02:00
Francisco Casas
e0a801e796 vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
2024-05-13 22:26:05 +02:00
Francisco Casas
657e460d11 vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1. 2024-05-13 22:26:03 +02:00
Conor McCarthy
77259da1ad vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction. 2024-05-13 11:50:23 +02:00
Conor McCarthy
2810edf45b vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount. 2024-05-13 11:50:22 +02:00
Conor McCarthy
065ef0c5e4 vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction. 2024-05-13 11:50:21 +02:00
Conor McCarthy
c30976e5c2 vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane. 2024-05-13 11:50:20 +02:00
Conor McCarthy
feef2577ef vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction. 2024-05-13 11:50:19 +02:00
Conor McCarthy
cb5163f9a4 vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount. 2024-05-13 11:50:17 +02:00
Conor McCarthy
962096f179 vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream. 2024-05-08 21:08:16 +02:00
Conor McCarthy
cc49f26af1 vkd3d-shader/ir: Validate geometry shader properties. 2024-05-08 21:08:15 +02:00
Conor McCarthy
4fd2d5aa77 vkd3d-shader/dxil: Load geometry shader properties. 2024-05-08 21:08:14 +02:00
Nikolay Sivov
0053cc52b7 vkd3d-shader/fx: Initial support for writing sample state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:05 +02:00
Nikolay Sivov
3c6470e3b2 vkd3d-shader/fx: Set UAV count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:04 +02:00
Nikolay Sivov
1a79d1e945 vkd3d-shader/fx: Filter out unsupported object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:03 +02:00
Nikolay Sivov
9bbed14987 vkd3d-shader/fx: Fix shader counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:02 +02:00
Nikolay Sivov
cb1a271151 vkd3d-shader/fx: Set texture count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:01 +02:00
Nikolay Sivov
162d8760be vkd3d-shader/fx: Set RTV counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:00 +02:00
Nikolay Sivov
a879ac5536 vkd3d-shader/fx: Write depth stencil view object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:59 +02:00
Zebediah Figura
c2eb563e50 vkd3d-shader/fx: Skip uniform copy logic for global variables. 2024-05-08 21:07:58 +02:00
Francisco Casas
68483d070f vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
7b3c47ba2e vkd3d-shader/tpf: Write the field offset in bytes. 2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
4fd3f46109 vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal(). 2024-05-06 22:12:39 +02:00
Zebediah Figura
d9f7a88329 vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class. 2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4 vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class. 2024-05-06 22:12:34 +02:00
Zebediah Figura
e904b4596a vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type(). 2024-05-06 22:12:33 +02:00
Conor McCarthy
cfcc789b42 vkd3d-shader/spirv: Implement the WAVE_OP_* instructions. 2024-05-06 22:12:27 +02:00
Conor McCarthy
c71751edc9 vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp. 2024-05-06 22:12:25 +02:00
Conor McCarthy
fef5760af0 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions. 2024-05-06 22:12:24 +02:00
Conor McCarthy
af208135f3 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit. 2024-05-06 22:12:22 +02:00
Conor McCarthy
1c49b3a779 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction. 2024-05-06 22:12:21 +02:00
Conor McCarthy
174a692a17 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot. 2024-05-06 22:12:19 +02:00
Henri Verbeet
592e902d47 vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile(). 2024-05-02 22:19:18 +02:00
Henri Verbeet
fa7b623eac vkd3d-shader: Pass a struct vsir_program to scan_with_parser(). 2024-05-02 22:19:18 +02:00
Henri Verbeet
f948520504 vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile(). 2024-05-02 22:19:17 +02:00
Henri Verbeet
e21215f466 vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv(). 2024-05-02 22:19:16 +02:00
Conor McCarthy
95489899be vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction. 2024-05-02 22:19:02 +02:00
Conor McCarthy
fb5eb3159d vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue. 2024-05-02 22:19:00 +02:00
Conor McCarthy
77ec2a5caa vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction. 2024-05-02 22:18:59 +02:00
Conor McCarthy
8e2b351538 vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue. 2024-05-02 22:18:58 +02:00
Conor McCarthy
78f2d2936d vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction. 2024-05-02 22:18:57 +02:00
Conor McCarthy
9aa9b112e6 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual. 2024-05-02 22:18:55 +02:00
Conor McCarthy
c770efc530 vkd3d-shader/spirv: Handle the WAVELANEINDEX register. 2024-05-02 22:18:54 +02:00
Conor McCarthy
a130c970a6 vkd3d-shader/spirv: Handle the WAVELANECOUNT register. 2024-05-02 22:18:49 +02:00
Conor McCarthy
6a56b4e5d8 vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex. 2024-05-02 22:18:48 +02:00
Conor McCarthy
127bcf90e4 vkd3d-shader/dxil: Implement DX intrinsic Coverage. 2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557 vkd3d-shader/dxil: Handle SV_PrimitiveId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e vkd3d-shader/dxil: Handle SV_InstanceId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf vkd3d-shader/dxil: Handle constexpr pointer cast. 2024-04-30 16:31:44 +02:00
Conor McCarthy
05510c118a vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer. 2024-04-30 16:31:42 +02:00
Conor McCarthy
b67a68b486 vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer. 2024-04-30 16:31:41 +02:00
Conor McCarthy
9615c38968 vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer. 2024-04-30 16:31:40 +02:00
Conor McCarthy
b4b5af66ef vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer. 2024-04-30 16:31:39 +02:00
Alexandre Julliard
91762a62c6 vkd3d-shader: Avoid non-constant initializer.
Fixes "initializer element is not constant" error with gcc < 8.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
2024-04-30 16:31:32 +02:00
Henri Verbeet
87c83e2ae2 vkd3d-shader: Get rid of struct vkd3d_shader_desc. 2024-04-30 16:31:19 +02:00
Henri Verbeet
b761f1a263 vkd3d-shader/spirv: Use location information from the current instruction. 2024-04-30 16:31:14 +02:00
Henri Verbeet
8b8ad07057 vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types(). 2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed vkd3d-shader/hlsl: Fold x * 1 identities. 2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f vkd3d-shader/hlsl: Fold x + 0 identities. 2024-04-30 16:31:02 +02:00
Conor McCarthy
075979fa21 vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses. 2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191 vkd3d-shader/d3dbc: Support SM1 if conditionals.
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:

if_neq cond -cond

seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd vkd3d-shader/ir: Lower IFC instructions to IF instructions. 2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2 vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration. 2024-04-24 23:48:04 +02:00
Henri Verbeet
46fca3f9f4 vkd3d-common: Introduce VKD3D_BITMAP_SIZE. 2024-04-23 22:41:25 +02:00
Francisco Casas
aa35b2cecb vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind). 2024-04-23 22:38:03 +02:00
Conor McCarthy
e3dde09bb9 vkd3d-shader/ir: Accept undefined PHI incomings as valid.
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Zebediah Figura
d7da278693 vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class. 2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class. 2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class. 2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class. 2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6 vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class. 2024-04-23 22:36:32 +02:00
Giovanni Mascellani
6b841486d4 vkd3d-shader/ir: Materialize SSAs in each function of a hull shader. 2024-04-23 22:36:17 +02:00
Giovanni Mascellani
c8af142bb0 vkd3d-shader/ir: Structurize each function of a hull shader. 2024-04-23 22:36:16 +02:00
Giovanni Mascellani
d8e4b19cdc vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs. 2024-04-23 22:36:14 +02:00
Henri Verbeet
8345b9b6f5 vkd3d-shader/glsl: Implement VKD3DSIH_NOP. 2024-04-22 23:14:30 +02:00
Conor McCarthy
079f8e4d52 vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID. 2024-04-22 23:13:31 +02:00
Conor McCarthy
3976738baf vkd3d-shader/dxil: Implement DX intrinsic DomainLocation. 2024-04-22 23:13:30 +02:00
Conor McCarthy
e165f9cefc vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant. 2024-04-22 23:13:29 +02:00
Conor McCarthy
3479962983 vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant. 2024-04-22 23:13:28 +02:00
Conor McCarthy
4457181b2a vkd3d-shader/dxil: Support patch constant functions and signatures. 2024-04-22 23:13:26 +02:00
Zebediah Figura
833c897aac vkd3d-shader/hlsl: Parse register space reservations. 2024-04-22 23:13:15 +02:00
Zebediah Figura
29f6a7e5f7 vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
"opt" seems to imply "optional", but the optional aspect of these reservations
is not (and never has been) encoded into these rules.
2024-04-22 23:13:13 +02:00
Henri Verbeet
4a209efb62 vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats. 2024-04-19 22:24:07 +02:00
Henri Verbeet
0116e49d9b vkd3d-shader/hlsl: Support d3d-asm as target format. 2024-04-19 22:24:06 +02:00
Henri Verbeet
414bb99542 vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader. 2024-04-19 22:23:55 +02:00