Giovanni Mascellani
c34dc81753
tests: Remove some todo markings on MoltenVK in interface-packing.shader_test.
...
I have to admit I'm not even sure of why most of those got marked
as todo in the first place. Running again now tests on commit
dff7c0e7b8
doesn't show all those
failures.
2024-11-11 15:55:11 +01:00
Giovanni Mascellani
a89ceb6590
tests/shader_runner_vulkan: Avoid using ok() for shader compilation failues in create_graphics_pipeline().
...
Using ok() may result in todo's succeeding when create_shader_stage()
succeeds, but vkCreateGraphicsPipelines() fails. There's not much point
in using ok() here in the first place though, because ultimately the
draw operation is going to fail when shader compilation failed.
2024-11-11 15:54:21 +01:00
Giovanni Mascellani
94900131a8
tests: Mark a couple of tests in register-reservations-numeric.shader_test as todo with MSL.
2024-11-11 15:25:02 +01:00
Henri Verbeet
756b98f093
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
2024-11-06 22:57:12 +01:00
Henri Verbeet
ca42adbf6b
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
2024-11-06 22:56:02 +01:00
Henri Verbeet
3dbaf11f8c
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
2024-11-06 22:55:36 +01:00
Henri Verbeet
6ae4da02c9
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
2024-11-06 22:53:55 +01:00
Henri Verbeet
466d849c72
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
2024-11-06 22:53:31 +01:00
Francisco Casas
5df836c513
vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
2024-11-06 22:49:12 +01:00
Francisco Casas
30bc6965a2
vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
2024-11-06 22:48:13 +01:00
Francisco Casas
e8b373e3ff
vkd3d-shader/hlsl: Store SM4 DIV in the vsir program.
2024-11-06 22:47:42 +01:00
Francisco Casas
24f4308982
vkd3d-shader/hlsl: Store SM4 MUL in the vsir program.
2024-11-06 22:45:46 +01:00
Francisco Casas
e4d36bd855
vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.
2024-11-06 22:45:23 +01:00
Francisco Casas
2e3f4a01bf
vkd3d-shader/hlsl: Store SM4 RCP in the vsir program.
2024-11-06 22:40:50 +01:00
Francisco Casas
3c4889add3
vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program.
2024-11-06 22:38:04 +01:00
Francisco Casas
befba8e813
vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
2024-11-06 22:27:49 +01:00
Giovanni Mascellani
026624a266
tests: Work around a Metal bug in switch.shader_test.
...
The Metal bug was reported to Apple as FB15617433. Since we don't
care specifically about that bug, I'm just tweaking the test so that
it doesn't hit that bad path any more.
2024-11-06 22:15:09 +01:00
Giovanni Mascellani
7450c4a368
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
2024-11-06 22:15:09 +01:00
Giovanni Mascellani
ba5c3b576e
tests: Use the appropriate RTV format in f32tof16.shader_test.
2024-11-06 22:15:09 +01:00
Giovanni Mascellani
5639b54c1b
tests: Mark fog.shader_test as todo with MSL.
2024-11-06 22:15:09 +01:00
Nikolay Sivov
9af17d4a9d
vkd3d-shader/fx: Implement parsing the remaining fx_5_0 object types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-06 22:14:03 +01:00
Nikolay Sivov
e5ba79b4f1
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-06 22:09:23 +01:00
Nikolay Sivov
1a28e7d9c6
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-06 21:56:27 +01:00
Nikolay Sivov
8438aacc3b
vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
...
We don't need them for SRVs. Worse, if we're using a combined
resource/sampler pair for the SRV, a separate resource symbol may not
even exist.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-06 21:47:08 +01:00
Conor McCarthy
76fd1388d8
vkd3d: Check the IASetVertexBuffers() view count against the device limits.
...
For example, current MoltenVK only supports 31 vertex buffers.
2024-11-06 21:43:32 +01:00
Elizabeth Figura
fb8660c196
vkd3d-shader/ir: Add an is_pre_rasterization_shader() helper.
2024-11-05 20:00:27 +01:00
Elizabeth Figura
4290d85397
vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
...
Matching fxc/d3dcompiler.
2024-11-05 19:58:49 +01:00
Elizabeth Figura
a10ee075ff
vkd3d-shader/ir: Force fog and point size to 1 component when normalizing I/O.
2024-11-05 19:57:41 +01:00
Elizabeth Figura
5a513ffcec
vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.
2024-11-05 19:53:24 +01:00
Elizabeth Figura
f50b20ddd6
vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.
2024-11-05 19:53:24 +01:00
Elizabeth Figura
aa1ce9e295
tests: Add some tests for FOG and PSIZE writemask restrictions.
2024-11-05 19:53:24 +01:00
Francisco Casas
90a07ada8e
vkd3d-shader/tpf: Use SCALAR swizzle dimension for RASTERIZER registers.
...
While we currently output instructions like this:
sampleinfo_uint r0.x, rasterizer.xxxx
> SAMPLE_INFO (111)
0 0000100[len:4] 0000000000001[1] 00001101111[opcode:111]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 01[idxs:1] 00000000[type:0] 0000[0] 0001[wmask:1] 00[swtype:0] 10[dim:2]
└─ 00000000000000000000000000000000[0|0.0]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 00[idxs:0] 00001110[type:14] 00000000[sw:0] 01[swtype:1] 10[dim:2]
FXC/d3dcompiler outputs instructions like this:
sampleinfo o0.x, rasterizer.x
> SAMPLE_INFO (111)
0 0000100[len:4] 0000000000000[0] 00001101111[opcode:111]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 01[idxs:1] 00000010[type:2] 0000[0] 0001[wmask:1] 00[swtype:0] 10[dim:2]
└─ 00000000000000000000000000000000[0|0.0]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 00[idxs:0] 00001110[type:14] 000000[0] 00[swcomp:0] 10[swtype:2] 10[dim:2]
Note the difference in swtype of the rasterizer src register.
2024-11-05 19:50:55 +01:00
Francisco Casas
950c381728
vkd3d-shader/hlsl: Store RASTERIZER_SAMPLE_COUNT in the vsir program.
...
Also, the profile check for GetRenderTargetSampleCount() is moved to
parse time.
2024-11-05 19:48:31 +01:00
Francisco Casas
ab60f4e082
vkd3d-shader/hlsl: Store simple SM4 expressions in the vsir program.
2024-11-05 19:35:52 +01:00
Francisco Casas
b4608e99e3
vkd3d-shader/tpf: Remove HLSL IR ABS handling.
2024-11-05 19:20:21 +01:00
Francisco Casas
6eda775047
vkd3d-shader/hlsl: Run sm4_generate_vsir_block() recursively.
...
This allows us to remove the HLSL IR version of an instruction when
the vsir version is properly implemented.
2024-11-05 19:20:21 +01:00
Shaun Ren
64c4a3a442
vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
2024-11-05 19:19:22 +01:00
Nikolay Sivov
5ea946aa90
vkd3d-shader/hlsl: Accept multiple colon-separated attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-05 18:23:31 +01:00
Giovanni Mascellani
794f4c30f4
ci: Error out on Objective-C warnings.
...
Except for the known uninteresting ones.
2024-11-04 17:02:32 +01:00
Francisco Casas
68311ef010
vkd3d-shader/hlsl: Store SM4 ABS instructions in the vsir program.
2024-11-04 17:00:54 +01:00
Francisco Casas
404644bad3
vkd3d-shader/hlsl: Introduce vsir_src_from_hlsl_node().
...
This allows constants to be inlined for sm4.
2024-11-04 16:36:28 +01:00
Francisco Casas
6f52bb6b1a
vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.
2024-11-04 16:08:38 +01:00
Francisco Casas
2083d505c7
vkd3d-shader/tpf: Use instr.extra_bits for IF.
2024-11-04 15:37:46 +01:00
Henri Verbeet
e6c84862a8
vkd3d-shader/ir: Search for SV_TARGET0 vsir_program_insert_alpha_test().
...
As opposed to any SV_TARGET with register index 0. We care about the
semantic index here, not the register index.
2024-11-04 15:32:05 +01:00
Henri Verbeet
1b0248f31b
vkd3d-shader/ir: Specifically search for SV_POSITION0 in vsir_program_insert_clip_planes().
2024-11-04 15:30:44 +01:00
Conor McCarthy
51c37735a9
tests: Use state RESOLVE_SOURCE for readback from multisampled textures.
2024-11-04 15:30:11 +01:00
Elizabeth Figura
3681b83fb4
vkd3d-shader/fx: Fix checking for a GS with stream output.
2024-11-04 15:29:39 +01:00
Elizabeth Figura
7e4ab9c7c0
vkd3d-shader: Write zeroes for uninitialized outputs in vsir_program_remap_output_signature().
2024-11-04 15:26:55 +01:00
Elizabeth Figura
e781abc3fb
vkd3d-shader: Write uninitialized components of COLOR0 as 1.
2024-11-04 15:21:09 +01:00
Elizabeth Figura
cc9fcee676
vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature().
2024-11-04 15:11:54 +01:00