4836 Commits

Author SHA1 Message Date
Conor McCarthy
2037daae32 vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
In SM 6, this is needed when storing an asfloat() or asuint() result in
an indexable temp, because dxc performs the bitcast by casting the
destination pointer.
2023-12-11 23:18:52 +01:00
Conor McCarthy
3db7c2a62d vkd3d-shader/dxil: Implement the DXIL STORE instruction. 2023-12-11 23:18:51 +01:00
Conor McCarthy
2d5f2bf7a4 vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction. 2023-12-11 23:18:50 +01:00
Conor McCarthy
df82c61482 tests/shader-runner: Test an uninitialised indexable temp. 2023-12-11 23:18:49 +01:00
Zebediah Figura
d49bccea9a vkd3d-shader/dxil: No longer synthesize DCL instructions. 2023-12-11 23:18:45 +01:00
Zebediah Figura
66cb2815f0 vkd3d-shader/spirv: Declare I/O registers from the signature.
Instead of parsing DCL instructions.

This allows sm1 to work without further effort, and simplifies sm6 code.
2023-12-11 23:18:44 +01:00
Zebediah Figura
75348dff12 vkd3d-shader/dxil: Map SEMANTIC_KIND_TARGET to VKD3D_SHADER_SV_TARGET. 2023-12-11 23:18:43 +01:00
Zebediah Figura
cabf9996f9 vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants. 2023-12-11 23:18:42 +01:00
Zebediah Figura
8876030590 vkd3d-shader/spirv: Do not use the output_info array for patch constants. 2023-12-11 23:18:40 +01:00
Conor McCarthy
45679a966c vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input(). 2023-12-07 21:57:49 +01:00
Stefan Dösinger
b0d1fb0bd7 tests: Show that CreatePipelineState also doesn't reuse duplicate objects. 2023-12-07 21:57:45 +01:00
Stefan Dösinger
1eaf7fa37b tests: Show that compute pipeline state objects are not reused. 2023-12-07 21:57:45 +01:00
Stefan Dösinger
82a3209ee2 tests: Show that graphics pipeline state objects are not reused. 2023-12-07 21:57:45 +01:00
Stefan Dösinger
705cf10626 tests: Show that creating identical root signatures returns the same pointer. 2023-12-07 21:57:45 +01:00
Zebediah Figura
26a30b8539 configure: Enable -Wshadow. 2023-12-07 21:57:36 +01:00
Zebediah Figura
28f32349f4 vkd3d-shader: Add a helper to search the scan descriptor info.
Avoid shadowing "info" in vkd3d_shader_scan_combined_sampler_declaration().
2023-12-07 21:57:34 +01:00
Zebediah Figura
dfea1abbd8 vkd3d-shader/hlsl: Avoid shadowing "jump" in normalize_switch_cases(). 2023-12-07 21:57:33 +01:00
Zebediah Figura
98a02ceffb vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex(). 2023-12-07 21:57:31 +01:00
Zebediah Figura
a102e99897 vkd3d-shader/hlsl: Avoid shadowing "block" in resolve_loop_continue(). 2023-12-07 21:57:30 +01:00
Zebediah Figura
ca8492c855 vkd3d-shader/d3dbc: Avoid shadowing "instr" in write_sm1_jump(). 2023-12-07 21:57:28 +01:00
Zebediah Figura
fcd6ec33bd tests: Avoid shadowing "l" in test_get_copyable_footprints().
Found with -Wshadow.
2023-12-07 21:57:18 +01:00
Zebediah Figura
46e135f6a7 vkd3d-shader/hlsl: Avoid shadowing "load" in lower_index_loads().
Found with -Wshadow.
2023-12-07 21:57:16 +01:00
Conor McCarthy
a4a1b4c557 vkd3d-shader/dxil: Set the result register data type for nop casts.
Casts from minimum precision types are emitted as nop, but the result
value type must be set to the cast result type.
2023-12-07 21:57:08 +01:00
Conor McCarthy
1630fd9a3c vkd3d-shader/dxil: Apply metadata attachments to instructions.
These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes.
2023-12-07 21:57:00 +01:00
Conor McCarthy
a33a9127ca vkd3d-shader/dxil: Implement DX intrinsic Unary. 2023-12-07 21:56:53 +01:00