Giovanni Mascellani
c010fb63a1
ci: Update Mesa to version 24.2.4.
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This fixes a number of CI failures with llvmpipe.
2024-11-13 16:23:45 +01:00
Giovanni Mascellani
794f4c30f4
ci: Error out on Objective-C warnings.
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Except for the known uninteresting ones.
2024-11-04 17:02:32 +01:00
Giovanni Mascellani
624eccbab1
ci: Update the DXC version used on the CI to 1.8.2407.
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Unfortuantely different versions of DXC accept or fail differently
in some cases. We don't care too much about validating the DXC
behavior itself, but it's useful that all the CI jobs use the
same version so that we don't have to complicate the shader runner
language.
The macOS version is currently bound to be pretty recent because
otherwise libdxil.dylib is not provided. So I'm updating the
Linux and Windows version as well.
I don't expect it should be particularly hard for other maintainers
to keep up with the DXC updates, since it just amounts to
downloading a ZIP file and extracting two libraries.
2024-10-28 17:36:17 +01:00
Giovanni Mascellani
7fbed358c9
ci: Build DXC for release.
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Otherwise a lot of assertions trigger, even for legitimate uses.
2024-10-22 20:32:51 +02:00
Giovanni Mascellani
ca309e439a
ci: Test DXIL shaders on macOS.
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This unfortunately introduces a lot of failures, because it turns
out there is still work to do there. But at least we can
estimate how bad we're doing.
2024-10-17 17:31:22 +02:00
Giovanni Mascellani
19c699870b
ci: Build the DirectX shader compiler for macOS.
2024-10-17 17:31:22 +02:00
Giovanni Mascellani
7c3f424a97
ci: Stop building widl for the macOS image.
2024-10-17 17:31:22 +02:00
Giovanni Mascellani
2b84e30e26
ci: Use widl from the mingw-w64 brew package on macOS.
2024-10-17 17:31:22 +02:00
Giovanni Mascellani
51cdb74061
ci: Remove the tart username and password environment variables.
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They're not really needed, the runner already handles login
properly.
2024-10-17 17:31:22 +02:00
Giovanni Mascellani
c89e547e3e
ci: Use the macOS image from the master vkd3d repository.
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The current URL is from my own testing repository and it's not
meant for general use.
2024-10-16 21:40:58 +02:00
Feifan He
23ba1a5e07
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
2024-09-12 17:03:32 +02:00
Giovanni Mascellani
51b65688e1
ci: Abort on assertions on the CI.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
46a1b66df7
ci: Assume an Apple Silicon-based environment for the macOS CI job.
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The previous Intel-based macOS runner was replaced with another one
running as a virtual machine on top of an Apple Silicon host.
Since the current macOS runner is not yet able to deal with
different exit codes, we temporarily allow failure unconditionally.
This will be reverted as soon as the runner issue is fixed.
2024-06-17 12:32:33 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
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For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00
Giovanni Mascellani
9241e1bcd3
ci: Run crosstests with DXC too.
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This is added as a new job because some tests currently fail. A 32 bit
job is not created, instead, because a 32 bit dxcompiler.dll is not
available.
2024-04-22 23:13:50 +02:00
Giovanni Mascellani
09630ada90
tests: Allow compiling shaders with DXC on crosstests.
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This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
Giovanni Mascellani
42f07352a0
ci: Build Mesa for release.
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Otherwise it trips on a few failed assertions in d3d12.c.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
Giovanni Mascellani
9c0d04c862
ci: Build the macOS image each time the Linux image is built.
2024-04-04 22:22:06 +02:00
Giovanni Mascellani
636d8d3850
ci: Run tests on llvmpipe from Mesa 24.0.3.
2024-04-03 22:24:13 +02:00
Giovanni Mascellani
b3ce73984d
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
2024-04-03 22:24:13 +02:00
Henri Verbeet
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
Henri Verbeet
edc8e38bd9
ci: Enable colour output for the tests.
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Autodetection doesn't work, but gitlab does in fact support colour
output. Perhaps more importantly, the "Scroll to next failure" feature
essentially scans the output for red text.
2024-02-21 23:23:34 +01:00
Henri Verbeet
5eba031fa1
vkd3d: Cast DWORD flags to uint32_t in debug traces.
2024-02-09 22:47:51 +01:00
Giovanni Mascellani
866e5de95b
ci: Prepare the macOS build environment in a dedicated CI job.
2024-01-18 23:13:05 +01:00
Giovanni Mascellani
847930d5e0
ci: Rename CI target build-image to image-linux.
2024-01-18 23:13:03 +01:00
Giovanni Mascellani
2fe76f3b60
ci: Dump the d3d12 summary line in the CI log.
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d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
Giovanni Mascellani
f087aa752d
ci: Build vkd3d with SPIRV-Tools.
2023-12-13 22:32:26 +01:00
Alexandre Julliard
8d83b2eaec
ci: Add script to create the gitlab release.
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Copied from the corresponding Wine script.
2023-12-06 15:31:12 +01:00
Jacek Caban
b47ac10b5c
gitlab: Remove no longer needed -Wno-enum-conversion from build-mac.
2023-11-28 00:09:29 +01:00
Giovanni Mascellani
f0a16d84ce
ci: Execute the shader runner on the correct test data on Windows.
2023-11-23 22:37:21 +01:00
Giovanni Mascellani
50a56f6aeb
ci: Deduplicate the CI configuration for Windows.
2023-11-23 22:37:19 +01:00
Henri Verbeet
beb3f6e0c2
tests: Introduce an OpenGL shader runner.
2023-11-22 22:08:11 +01:00
Giovanni Mascellani
f8fcfc52d8
ci: Expect builds to always succeed, even when tests are allowed to fail.
2023-11-07 22:26:36 +01:00
Giovanni Mascellani
4e1f4cc428
ci: Make the MoltenVK logging less verbose.
2023-11-06 23:08:42 +01:00
Giovanni Mascellani
2955232656
ci: Allow the artifact copy to fail.
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If the build fails some artifact files might not exist, and we
don't want the script to fail just because of that.
2023-11-06 23:08:32 +01:00
Giovanni Mascellani
dbc5e7d07c
ci: Run cross tests on Windows.
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A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
Giovanni Mascellani
54239da200
ci: Properly pass -W flags for cross tests building.
2023-10-18 20:58:12 +02:00
Giovanni Mascellani
1bd8baf420
ci: Run tests using dxcompiler.
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The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
680a5aaa78
ci: Build the DXIL parser.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
1ee0cbb627
ci: Build widl for 64 bit.
2023-10-16 22:36:15 +02:00
Alistair Leslie-Hughes
71715cc434
vkd3d-shader: Fix compiler warning.
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vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]
Change to use uint32_t as requested.
2023-10-05 16:14:44 +02:00
Giovanni Mascellani
d10e94d8d5
ci: Update the README with some recent changes.
2023-10-02 22:25:16 +02:00
Giovanni Mascellani
ede1ff6951
demos: Do not trigger -Wmissing-prototypes for wmain().
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For some reason wmain() is not exempted from -Wmissing-prototypes
in the same way as main() is. So we just declare a prototype for it.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
627cf50320
vkd3d: Use CONST_VTABLE.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
ef77d78a39
ci: Store config.log as a build artifact.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
fd6c6895d6
ci: Compile with -Werror.
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Manually disable some warnings that are currently emitted. Eventually
the warnings should be solved and -Werror should remain alone.
2023-10-02 22:25:13 +02:00
Giovanni Mascellani
7366b5fd38
ci: Prepend an ordinal number to commits in artifacts.
2023-09-27 22:34:24 +02:00
Giovanni Mascellani
e85e2417d5
ci: Build vkd3d with MinGW too.
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Nowadays vkd3d is probably most commonly used compiled as PE rather then
ELF, so it makes sense to at least ensure that compilation succeeds.
In the future it would be nice to somehow test these binaries as well.
2023-09-27 22:34:18 +02:00
Giovanni Mascellani
2dd4211b77
ci: Wrap complex commands in CI scripts.
2023-09-26 22:07:36 +02:00