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ci: Test DXIL shaders on macOS.
This unfortunately introduces a lot of failures, because it turns out there is still work to do there. But at least we can estimate how bad we're doing.
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Notes:
Henri Verbeet
2024-10-17 17:40:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1192
@ -11,7 +11,7 @@ rm -fr build
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mkdir build
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cd build
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if ../configure CFLAGS="-I/opt/homebrew/opt/vulkan-headers/include -I/opt/homebrew/opt/spirv-headers/include -g -O2 -Wno-implicit-fallthrough -Wno-ignored-attributes -Wno-unknown-attributes -Wno-unused-but-set-variable -Werror" \
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CPPFLAGS="-DVKD3D_ABORT_ON_ERR -DVKD3D_SHADER_UNSUPPORTED_MSL" \
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CPPFLAGS="-DVKD3D_ABORT_ON_ERR -DVKD3D_SHADER_UNSUPPORTED_DXIL -DVKD3D_SHADER_UNSUPPORTED_MSL" \
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VULKAN_LIBS=-L/opt/homebrew/opt/vulkan-loader/lib --with-spirv-tools && \
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make -j$(sysctl -n hw.ncpu) ; then
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make -j$(sysctl -n hw.ncpu) AM_COLOR_TESTS=always check || \
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@ -157,6 +157,7 @@ build-mac:
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- mkdir artifacts
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- export PATH="/opt/homebrew/opt/bison/bin:/opt/homebrew/opt/flex/bin:$PATH"
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- export VK_DRIVER_FILES="$PWD/image/moltenvk/MoltenVK_icd.json"
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- export SONAME_LIBDXCOMPILER="$PWD/image/dxc/libdxcompiler.dylib"
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- system_profiler SPSoftwareDataType SPHardwareDataType > artifacts/systeminfo.txt
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- vulkaninfo > artifacts/vulkaninfo.txt
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- git rebase $CI_MERGE_REQUEST_DIFF_BASE_SHA --exec ./gitlab/build-mac
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