Giovanni Mascellani
b5c56a50b5
vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_root_descriptors().
2024-10-17 17:23:04 +02:00
Giovanni Mascellani
3aec841a9f
vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_static_samplers().
2024-10-17 17:23:04 +02:00
Giovanni Mascellani
416ce575f6
vkd3d: Introduce a helper function to add bindings to struct vk_binding_array.
2024-10-17 17:23:04 +02:00
Conor McCarthy
eca344ff56
vkd3d: Introduce a separate structure for storing Vulkan descriptor binding arrays.
2024-10-17 17:23:04 +02:00
Conor McCarthy
3f98ca53ca
vkd3d: Access the current range via the declared pointer in d3d12_root_signature_init_root_descriptor_tables().
2024-10-17 17:23:04 +02:00
Conor McCarthy
b092fcfc46
tests/d3d12: Test buffer and texture SRVs in test_unbounded_resource_arrays().
...
On virtual heaps, SRV/UAV unbounded ranges are implemented using two
descriptor sets, one for buffers and another for textures, and this case
should be tested.
2024-10-17 17:23:04 +02:00
Giovanni Mascellani
c89e547e3e
ci: Use the macOS image from the master vkd3d repository.
...
The current URL is from my own testing repository and it's not
meant for general use.
2024-10-16 21:40:58 +02:00
Giovanni Mascellani
2b45878ff8
vkd3d-shader/ir: Validate the line density SV_TessFactor signature element for isolines domains.
2024-10-16 21:40:58 +02:00
Giovanni Mascellani
f470eb2a1a
vkd3d-shader/ir: Validate the line detail SV_TessFactor signature element for isolines domains.
2024-10-16 21:40:58 +02:00
Giovanni Mascellani
c5c3151414
vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for tri domains.
2024-10-16 21:40:58 +02:00
Giovanni Mascellani
4e8b34c075
vkd3d-shader/ir: Validate SV_TessFactor signature elements for tri domains.
2024-10-16 21:40:58 +02:00
Giovanni Mascellani
b2460a6794
vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for quad domains.
2024-10-16 21:40:58 +02:00
Giovanni Mascellani
a8b9a92c10
vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains.
2024-10-16 21:40:58 +02:00
Shaun Ren
1ed5f1a4d0
vkd3d-shader/tpf: Write the patch constant function in hull shaders.
...
We use a single hs_fork_phase here for the patch constant function.
2024-10-16 21:40:40 +02:00
Shaun Ren
f771f081d9
tests: Test signature reflection for hull shaders.
2024-10-16 21:22:02 +02:00
Shaun Ren
ae2d86b99c
vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().
2024-10-16 21:12:29 +02:00
Shaun Ren
df3aaac7cf
vkd3d-shader/tpf: Introduce tpf_write_shader_function().
2024-10-16 21:12:13 +02:00
Shaun Ren
147f8898ca
vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
...
Also, support patch constant function semantics in sm4_sysval_semantic_from_semantic_name().
2024-10-16 21:10:24 +02:00
Shaun Ren
aee00ea55a
tests: Test hull shader uniform input parameters.
2024-10-16 21:07:53 +02:00
Shaun Ren
cbed70c60f
vkd3d-shader/tpf: Implement semantics for hull shaders.
2024-10-16 21:07:53 +02:00
Shaun Ren
beb342ed5f
vkd3d-shader/tpf: Write hull shader declarations.
2024-10-16 21:07:53 +02:00
Henri Verbeet
47fcbc335b
vkd3d-shader/d3dbc: Avoid D3DXSHADER_CONSTANTTABLE.
2024-10-16 21:07:53 +02:00
Shaun Ren
069b8aac64
vkd3d-shader/hlsl: Implement struct single inheritance.
...
Here, we implement single inheritance by inserting a field at the
beginning of the derived struct with name "$super".
For the following struct declarations
struct a
{
float4 aa;
float4 bb;
};
struct b : a
{
float4 cc;
};
struct c : b
{
float4 bb;
};
this commit generates the following:
struct a
{
float4 aa;
float4 bb;
};
struct b
{
struct a $super;
float4 cc;
};
struct c
{
struct b $super;
float4 bb;
};
2024-10-16 21:07:53 +02:00
Shaun Ren
013e354b46
tests: Test struct single inheritance.
2024-10-16 21:07:53 +02:00
Francisco Casas
7eee877dd4
vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.
2024-10-16 21:07:51 +02:00