vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_static_samplers().

This commit is contained in:
Giovanni Mascellani 2024-09-25 15:12:34 +02:00 committed by Henri Verbeet
parent 416ce575f6
commit 3aec841a9f
Notes: Henri Verbeet 2024-10-17 17:39:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1070

View File

@ -725,7 +725,8 @@ static bool vk_binding_array_init(struct vk_binding_array *array, size_t capacit
}
static void vk_binding_array_add_binding(struct vk_binding_array *array, unsigned int binding_idx,
VkDescriptorType descriptor_type, unsigned int descriptor_count, VkShaderStageFlags stage_flags)
VkDescriptorType descriptor_type, unsigned int descriptor_count,
VkShaderStageFlags stage_flags, const VkSampler *immutable_sampler)
{
VkDescriptorSetLayoutBinding *binding;
@ -734,7 +735,7 @@ static void vk_binding_array_add_binding(struct vk_binding_array *array, unsigne
binding->descriptorType = descriptor_type;
binding->descriptorCount = descriptor_count;
binding->stageFlags = stage_flags;
binding->pImmutableSamplers = NULL;
binding->pImmutableSamplers = immutable_sampler;
}
struct vkd3d_descriptor_set_context
@ -929,7 +930,7 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
{
vk_binding_array_add_binding(vk_bindings, context->descriptor_binding,
vk_descriptor_type_from_vkd3d_descriptor_type(descriptor_type, true),
range->vk_binding_count, stage_flags_from_visibility(visibility));
range->vk_binding_count, stage_flags_from_visibility(visibility), NULL);
if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, true, shader_visibility, range->vk_binding_count, context)))
return hr;
@ -937,7 +938,7 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
vk_binding_array_add_binding(vk_bindings, context->descriptor_binding,
vk_descriptor_type_from_vkd3d_descriptor_type(descriptor_type, is_buffer),
range->vk_binding_count, stage_flags_from_visibility(visibility));
range->vk_binding_count, stage_flags_from_visibility(visibility), NULL);
if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, is_buffer, shader_visibility, range->vk_binding_count, context)))
return hr;
@ -1266,12 +1267,12 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
/* Assign binding for image view. */
vk_binding_array_add_binding(vk_bindings, vk_current_binding + 1,
vk_descriptor_type_from_vkd3d_descriptor_type(range->type, false),
1, stage_flags_from_visibility(p->ShaderVisibility));
1, stage_flags_from_visibility(p->ShaderVisibility), NULL);
}
vk_binding_array_add_binding(vk_bindings, vk_current_binding,
vk_descriptor_type_from_vkd3d_descriptor_type(range->type, true),
1, stage_flags_from_visibility(p->ShaderVisibility));
1, stage_flags_from_visibility(p->ShaderVisibility), NULL);
}
range->vk_binding_count = range->descriptor_count;
@ -1328,8 +1329,7 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
struct vkd3d_descriptor_set_context *context)
{
struct vk_binding_array *vk_bindings = &context->vk_bindings;
VkDescriptorSetLayoutBinding *cur_binding;
unsigned int i;
unsigned int binding_idx, i;
HRESULT hr;
VKD3D_ASSERT(root_signature->static_sampler_count == desc->NumStaticSamplers);
@ -1340,17 +1340,12 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
if (FAILED(hr = vkd3d_create_static_sampler(device, s, &root_signature->static_samplers[i])))
return hr;
cur_binding = &vk_bindings->bindings[vk_bindings->count];
if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false,
vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context, &cur_binding->binding)))
vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context, &binding_idx)))
return hr;
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);
cur_binding->pImmutableSamplers = &root_signature->static_samplers[i];
++vk_bindings->count;
vk_binding_array_add_binding(vk_bindings, binding_idx, VK_DESCRIPTOR_TYPE_SAMPLER, 1,
stage_flags_from_visibility(s->ShaderVisibility), &root_signature->static_samplers[i]);
}
if (device->use_vk_heaps)