Commit Graph

7728 Commits

Author SHA1 Message Date
Elizabeth Figura
bc382c6835 vkd3d-shader/hlsl: Reuse shader model 1-3 constants. 2025-03-18 14:21:02 +01:00
Giovanni Mascellani
e418bbcfac tests: Mark a test about resource aliasing as todo on MoltenVK.
As far as I know there is no way to implement this properly on
Vulkan, and all the other Vulkan implementations essentially work
by luck. In Vulkan the initial layout of a resource must always be
UNDEFINED or PREINITIALIZED and it must be transitioned away from
before any meaningful use of that image is done. Therefore it's
possible to alias two images and let the second one inherit the
content in the first one only if both already exist (and are in
the same layout) before the first writing is done. If, as in this
example, the second image is created after the first one has
already been written to, the obligatory transition away from
UNDEFINED or PREINITIALIZED will potentially wipe out the content.

Therefore I am marking this as todo, not as a bug. I might also be
that there is a bug in MoltenVK, and ultimately that's the reason
why we're reading invalid data, but technically the Vulkan
commands we generate are incorrect anyway.
2025-03-17 15:14:23 +01:00
Giovanni Mascellani
44072062ff tests: Transition texture state to inherit aliased data.
When textures[1] is read for the second time it is aliased to
textures[0]. But textures[0] was left in COPY_DEST state (since
its creation), and textures[1] is currently recreated in COPY_SOURCE
state, which AFAIU is invalid. So recreate textures[1] in COPY_DEST
state and then transition it before reading it.
2025-03-17 15:14:23 +01:00
Giovanni Mascellani
c3f01d7db9 tests: Mark two other tessellation tests as buggy on MoltenVK.
I haven't investigated the actual problem here, but the generated
Vulkan commands look correct (and work with basically all other
Vulkan implementations) and MoltenVK is known to have incomplete
tessellation support, so it's likely that the problem is there.
2025-03-17 15:14:23 +01:00
Giovanni Mascellani
8cf61c859d tests: Mark a few other timestamp query tests as buggy on MoltenVK.
Similarly to 5d4edba925, it seems
that sometimes MoltenVK returns 0 to timestamp queries. It
doesn't happen deterministically and it might depend on the
hardware (I have seen differences between the M2 I used some
time ago and the M3 Max I have now).
2025-03-17 15:14:23 +01:00
Giovanni Mascellani
101f070f12 ci: Define VKD3D_TEST_DEBUG when running the CI scripts.
Essentially to make d3d12.log more readable.
2025-03-17 15:14:23 +01:00
Henri Verbeet
0dff53ada7 build: Add @DL_LIBS@ to tests_vkd3d_shader_api_LDADD.
It uses dxcompiler_create(), which (potentially) uses dlopen().
2025-03-17 15:13:42 +01:00
Giovanni Mascellani
674614cc7a vkd3d-shader/ir: Disallow IMMCONSTBUFFER registers in destination parameters. 2025-03-17 15:12:13 +01:00
Giovanni Mascellani
0761d73e9c vkd3d-shader/ir: Disallow CONSTBUFFER registers in destination parameters. 2025-03-17 15:12:13 +01:00
Giovanni Mascellani
0c9c29fb34 vkd3d-shader/ir: Validate CONSTBUFFER registers. 2025-03-17 15:11:52 +01:00
Henri Verbeet
808931b108 vkd3d-shader/glsl: Implement VKD3DSIH_XOR. 2025-03-17 15:07:51 +01:00
Nikolay Sivov
ba79890398 vkd3d-shader/fx: Support dumping parameter and array selector assignments for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 15:05:14 +01:00
Nikolay Sivov
ff7591171b vkd3d-shader/fx: Dump complex state value blobs for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 14:54:26 +01:00
Nikolay Sivov
fb16ae2325 vkd3d-shader/fx: Add support for dumping fx_2_0 shader blobs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 14:48:12 +01:00
Nikolay Sivov
36e1a0ceae vkd3d-shader/fx: Add support for parsing fx_2_0 sampler states.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 14:46:36 +01:00
Nikolay Sivov
3e86484091 vkd3d-shader/fx: Read fx_2_0 assignment data outside of its dumping helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 14:46:36 +01:00
Nikolay Sivov
fb5d53bf57 vkd3d-shader/fx: Add a helper to escape printed strings.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-03-17 14:46:18 +01:00
Giovanni Mascellani
fc4316f664 tests/shader_runner: Avoid creating devices for backends that won't execute.
My main motivation to this is avoiding generating a lot of useless
log lines from other executors when I'm interested in just one of
them, but I can imagine this also somewhat improving efficiency.
2025-03-17 14:01:22 +01:00
Giovanni Mascellani
0b273ea88c tests: Store the compiler string in the shader runner capabilities.
Just like the executor.
2025-03-17 13:50:19 +01:00
Shaun Ren
a4f58be00c vkd3d-shader/hlsl: Remove the unused hlsl_array_type_to_string() declaration.
Accidentally introduced in 870c68dd27.
2025-03-13 14:02:26 +01:00
Elizabeth Figura
c9a5f586b7 vkd3d-shader/hlsl: Zero-initialize "nonconst_i" and "ret_swizzle" in copy_propagation_replace_with_deref().
GCC without LTO is unable to determine that these are never used
uninitialized.
2025-03-13 13:59:05 +01:00
Francisco Casas
09b9f8ff9f vkd3d-shader/hlsl: Fix invalidation of the wrong components in copy-propagation.
Fixes: 1bba18aa75.
2025-03-12 22:14:25 +01:00
Francisco Casas
bff9068a7f tests: Add a hard test for copy-propagation invalidation.
This test is currently miscompiling on SM4 because
copy_propagation_invalidate_variable_from_deref_recurse() is not always
invalidating the right components.
2025-03-12 22:14:15 +01:00
Elizabeth Figura
a87b1efbd2 vkd3d-shader/hlsl: Don't invalidate OOB constant derefs. 2025-03-12 22:09:57 +01:00
Elizabeth Figura
193e40c271 vkd3d-shader/hlsl: Stop checking for failure from intrinsic_float_convert_arg(). 2025-03-12 22:02:39 +01:00